Swedda 10 Posted August 13, 2009 Dont know if my searching skillz are wicked bad but i cant find anything on mobile spawns that answer how to do it. any1 can point me in the right direction ? cheers Share this post Link to post Share on other sites
Bellicosity 10 Posted August 13, 2009 just have a loop that updates the respawn markers position to the position of said vehicle Share this post Link to post Share on other sites
Swedda 10 Posted August 13, 2009 do i use a respawn_west on this to ? i already have a respawn at base and i guess i cant use same name for both. Share this post Link to post Share on other sites
Bellicosity 10 Posted August 13, 2009 Yeah you can update that markers position to the vehicle's position. OR you can do like domi does and have some object with an action that teleports them to the vehicles position Share this post Link to post Share on other sites
kylania 568 Posted August 13, 2009 If you're using Norrin's Revive Script there's options for a mobile spawn point. It's not teleport though, you just can end up there if you respawn. Share this post Link to post Share on other sites
W0lle 1052 Posted August 13, 2009 Is it that hard to make a proper thread title? Share this post Link to post Share on other sites
Swedda 10 Posted August 13, 2009 Is it that hard to make a proper thread title? whats wrong with MSP ???? i thought it was perectly clear that msp = mobile spawn. ---------- Post added at 11:11 PM ---------- Previous post was at 10:54 PM ---------- If you're using Norrin's Revive Script there's options for a mobile spawn point. It's not teleport though, you just can end up there if you respawn. acctually that could work if i could get an ammobox in it to. my thought was, first u get the gear then u teleport to the msp. Do u know if u get to choose if u want to spawn at base or in the msp on that script ? Share this post Link to post Share on other sites
kylania 568 Posted August 14, 2009 Swedda, yup sure do. You can also respawn with current weapons or what you started the map with. Share this post Link to post Share on other sites
Swedda 10 Posted August 14, 2009 ty very much, will try that. was thinkig bout if i could use youre code from this thread http://forums.bistudio.com/showthread.php?t=78269 but i saw that u wrote that it didnt work good in mp. Share this post Link to post Share on other sites
Bellicosity 10 Posted August 14, 2009 Norrin's script has been causing major lag/desync on the few missions in our community that have tried it with 20+ players Share this post Link to post Share on other sites
kylania 568 Posted August 14, 2009 ty very much, will try that. was thinkig bout if i could use youre code from this thread http://forums.bistudio.com/showthread.php?t=78269 but i saw that u wrote that it didnt work good in mp. Ahh, yeah, that's one of the first ArmA2 things I wrote. :) I need to revisit it. heh Share this post Link to post Share on other sites
Swedda 10 Posted August 14, 2009 well i dl it latest version and absolutly nothing works, have no idea what im doing wrong 9/10 times it says i spawned a unconsious player and there is only black. i can deploy the MSP but when i respawn i just spawn back at where i start the mission. DOH, need something to eat this is using up all my energy. Share this post Link to post Share on other sites
Swedda 10 Posted August 15, 2009 i just cant get it to work with my mission so ill leave it be for the moment. so second best thing to do might be to make a trigger on radio to spawn to a vehicle i guess, BUT can someone explain to me how i get a marker to keep following a moving vehicle ? lol, been working 4-5 hours a day on my mission, just hopes it be good when im finally done, beeing my first mission ever done i just hope ill get it to run smoothly on my server :) Share this post Link to post Share on other sites
Bellicosity 10 Posted August 15, 2009 null = [] spawn { while {true} do { "respawn_west" setMarkerPosition (getPos MobileSpawn); sleep 1; }; }; Share this post Link to post Share on other sites
Swedda 10 Posted August 15, 2009 ty very much, but can i name it other then respawn_west cause i already have the "base" spawn i want this as an option. Share this post Link to post Share on other sites
Bellicosity 10 Posted August 15, 2009 If you make it respawn_west_1 (I think, it might be respawn_west1) then they will randomly spawn between the MSP and the base Another thing you might do is add an action to a flag like Domi has that says something like _caller setPos (getPos MSP) Take a look at this to see what I am talking about http://community.bistudio.com/wiki/addAction Share this post Link to post Share on other sites
Swedda 10 Posted August 16, 2009 Ahh, yeah, that's one of the first ArmA2 things I wrote. :) I need to revisit it. heh acctually kylania youre script works like a charm on mp to. only thing is that the ammo box floats on top of the lav, other then that its perfect. if u let me i will use that for my mission ? Share this post Link to post Share on other sites
kylania 568 Posted August 16, 2009 Yeah, I've got no problem with that, use away! It's odd that it's floating though, on my screen it's slightly into the LAV_HQ. Share this post Link to post Share on other sites
Swedda 10 Posted August 17, 2009 yea whn i looked in the "mission" u made it looks fine. heres how it looks. http://img5.imageshack.us/img5/8721/arma22009081704461877.jpg Share this post Link to post Share on other sites