Relemar 10 Posted August 12, 2009 hi what does sentry do on teh waypoints tx! also, is there a guide or something that help me edit mission, thanx Share this post Link to post Share on other sites
Big Dawg KS 6 Posted August 12, 2009 The group will wait at a Sentry waypoint until they spot the enemy, at which point they proceed to the next waypoint. Share this post Link to post Share on other sites
Relemar 10 Posted August 12, 2009 oh cool, im doing an attack mission with tanks, aircraft, and infantry (the whole shabang) and I want my aircraft to like go over to the city and start attacking, i made it oepn fire engage at will, and I make it sentry at the city? how do i issue multiple waypoints, i do sentry and then move to maybe, thanks Share this post Link to post Share on other sites
arthur666 10 Posted August 16, 2009 ... I want my aircraft to like go over to the city and start attacking, i made it oepn fire engage at will, and I make it sentry at the city? The best thing to do in your case would be to use some MOVE waypoints giving the plane some kind of flight pattern over the city. Set the first waypoint to "open fire-engage at will", and make the last waypoint a CYCLE. This will cause the plane to continually fly around in that pattern, attacking what targets it can. If you want the plane to eventually leave, use a switch trigger with whatever condition you want synced to a new waypoint after the CYCLE. If you end a plane's waypoints on SENTRY or GUARD, they will often fly off on their last trajectory. Planes can't really stay on one waypoint (helos can, 'cause they can hover). The way I understand it, if you end your waypoints with SENTRY, the unit(s) will stay there until THEY spot an enemy, then go engage and if they survive, return to the SENTRY waypoint. This is different than the GUARD waypoint which causes them to attack any unit anywhere spotted by OTHER friendly units. Share this post Link to post Share on other sites
Padjur 10 Posted August 17, 2009 With planes I find the fewer waypoints the better, given there speed etc. You could try putting a waypoint with a placement and completion radius that covers the town with "HOLD" (see http://community.bistudio.com/wiki/ArmA:_Mission_Editor#Select_Type for details). Share this post Link to post Share on other sites