lonck 0 Posted August 10, 2009 Is it possible to mod game to increase fast forward past x4 or increase fast forward speed of x4 and/or reduce it lower than x1? It takes forever for me to issue orders when engaging the enemy and I would like to have a pause or slow time lower then x1 to make decisions faster. Share this post Link to post Share on other sites
PuFu 4600 Posted August 10, 2009 another post in the wrong *CONFIGS AND SCRIPTING - ADDONS* part of the forums. :rolleyes: and yes, it is possible, via script. http://community.bistudio.com/wiki/setAccTime Share this post Link to post Share on other sites
lonck 0 Posted August 10, 2009 (edited) I don't really understand that. Can I just change the original script that contains the time acceleration? I need to know where the time acceleration script is located. Edited August 10, 2009 by lonck Share this post Link to post Share on other sites
PuFu 4600 Posted August 10, 2009 I don't really understand that. Can I just change the original script that contains the time acceleration? I need to know where the time acceleration script is located. create your OWN script... Share this post Link to post Share on other sites
lonck 0 Posted August 10, 2009 (edited) Was afraid of that. Kinda wanted to mod existing file. Off to learn scripting then. Edited August 10, 2009 by lonck Share this post Link to post Share on other sites
nuxil 2 Posted August 10, 2009 (edited) do as pufu says by using setAccTime Edit: didnt see pufu already posted the command Edited August 10, 2009 by nuxil Share this post Link to post Share on other sites
lonck 0 Posted August 10, 2009 I did it in the editor initialization "setAccTime 0.1" but as soon as I press + or - the time goes back to normal. I want to increase how fast x4 is. setAccTime seems to change the current time not x4. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted August 10, 2009 Was afraid of that. Kinda wanted to mod existing file. Off to learn scripting then. Don't really even need to. Just put this in any init field or trigger/waypoint in the editor: setAccTime [i]<speed>[/i] Where <speed> is a percentage. Ex: 1 is normal speed, 2 is 2x normal, 0.5 is half, etc... Share this post Link to post Share on other sites
lonck 0 Posted August 10, 2009 (edited) can I bind the script to a keyboard key and use it during the campaign or default missions? also, where do I place the init.sqs with setAccTime inside it and is there a difference between .sqs and .sqf? Edited August 10, 2009 by lonck Share this post Link to post Share on other sites
Big Dawg KS 6 Posted August 10, 2009 use it during the campaign or default missions? Not without either: 1. modifying said missions 2. creating an addon/mod Share this post Link to post Share on other sites
lonck 0 Posted August 10, 2009 man I just wanted to mod the x4 but things are becoming more and more complicated. Share this post Link to post Share on other sites
sbsmac 0 Posted August 11, 2009 Actually, the upper limit appears to be x4, even if you use setAccTime 10 Share this post Link to post Share on other sites