p75 10 Posted August 7, 2009 Hi Lads, I'm looking into the TrackIr 5 system and hoped there was slave support for the onboard gun of Attack Helicopters. It is sadly not. Now, I was wondering if you could be built in by a script? Is that technically possible? As for example, it would be realistic for the AH-64's, which are in several addons. Could some scriptwonder tell me if this is possible? And if it is what needs to be done as it would seem a really nice feature to have. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted August 7, 2009 Could some scriptwonder tell me if this is possible? Certainly not without TrackIR mouse emulation (I hear that what's available isn't all that great). Even then there wouldn't be much you can do in terms of scripting. Essentially the only solutions I can think of involve mapping TrackIR to control aiming. No scripted solution though. Share this post Link to post Share on other sites
p75 10 Posted August 7, 2009 (edited) Certainly not without TrackIR mouse emulation (I hear that what's available isn't all that great). Even then there wouldn't be much you can do in terms of scripting. Essentially the only solutions I can think of involve mapping TrackIR to control aiming. No scripted solution though. Dawg, Thanks for the reply, do you know if one can bind both the looking and the aiming to the TrackIR 5? If not possible, you couldn't fool the TrackIR/Arma 2 keybinding somehow with a script? So that they both follow the Head Movement of the TrackIR. Edited August 7, 2009 by p75 Share this post Link to post Share on other sites
Big Dawg KS 6 Posted August 7, 2009 Script really isn't meant for this kind of thing. Handling user input (especially something like TIR input) is too low level for ArmA2 scripting. I would pretty much rule out any use of scripting for this. Now it may be possible to fool the engine through config tricks or (probably your best bet) through control mapping.... but the only real way I can see this working is to either remap TIR to control your aim, or use a mouse emulator. Share this post Link to post Share on other sites
p75 10 Posted August 7, 2009 Script really isn't meant for this kind of thing. Handling user input (especially something like TIR input) is too low level for ArmA2 scripting. I would pretty much rule out any use of scripting for this.Now it may be possible to fool the engine through config tricks or (probably your best bet) through control mapping.... but the only real way I can see this working is to either remap TIR to control your aim, or use a mouse emulator. Thanks Dawg, I'll ask if someone can test this. Share this post Link to post Share on other sites
Chill xl 10 Posted August 7, 2009 You can map aiming to TrackIR, however this will be extremely hard to control, but it is possible. Share this post Link to post Share on other sites
p75 10 Posted August 7, 2009 You can map aiming to TrackIR, however this will be extremely hard to control, but it is possible. Hey mate, thank you for your reply, the question would be if you can combine it with freelook? If you would bind the freelook and the aiming (if possible) to the TrackIR, do they then move simultaneously? Share this post Link to post Share on other sites
Alpha-Kilo 36 Posted August 7, 2009 I am not (yet) using TIR, but this is a very interesting subject. If aiming can be controlled by TIR, how could you hope to make it accurate enough to hit something from a moving helicopter? Wouldn't you need some kind of locking feature similar to what missiles use? How does this work in reality? In the 80s or 90s there were some helo sims which simulated this "monocle" by placing an overlay on the screen. This overlay was bound to the keys which controlled the movement of the head. I don't remember if freelook was an option or not. Share this post Link to post Share on other sites
p75 10 Posted August 7, 2009 (edited) I am not (yet) using TIR, but this is a very interesting subject. If aiming can be controlled by TIR, how could you hope to make it accurate enough to hit something from a moving helicopter? Wouldn't you need some kind of locking feature similar to what missiles use? How does this work in reality? In the 80s or 90s there were some helo sims which simulated this "monocle" by placing an overlay on the screen. This overlay was bound to the keys which controlled the movement of the head. I don't remember if freelook was an option or not. I think the gunner can lock a soldier when the crosshairs pass it. So, with some scripting help or even without and hitting next target should work, not? Edited August 7, 2009 by p75 Share this post Link to post Share on other sites
Trauma.au 10 Posted August 8, 2009 That would be sweet assuming TR5 is really accurate and smooth. Share this post Link to post Share on other sites