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RazorHead1

Trigger issue

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Hello all. I have tried searching and I have found advanced answers to advanced questions. Which leads me to believe that I am either a total Noob or I am missing the obvious. So this should be a quick fix...

I am crafting a mission where two AI need to be killed before the mission can end. I do the whole '!alive badguy1" thing and it works great. What I can't figure out is this. I want 'badguy1 and badguy2' to be dead then the player move a different spot ie. Exfil point, where the game will end. But my trigger ends the game as soon as the AI are killed and not when the player moves in to the trigger itself. I put OPFOR 'Present' in the trigger menu but no matter where the player is when '1' and '2' are killed the game ends. Am I missing something obvious or not?? Please help. Thanks.

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One trigger, at exfil, with condition

this and not alive badguy1 and not alive badguy2

Or, if you want to look more like you know what you're doing,

this && (!alive badguy1) && (!alive badyguy2)

:p

Ed: Looks like just the 'this' part you're missing.

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Hey Mate thanks a bunch. It worked. I am new to the whole ARMA series so this is a new bag of tricks for me. I thank you for the quick and clean response and not bashin' me. Thanks again.:yay:

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