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Elbows

respawn player / delete missions

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Hey guys, lovin' ARMA2 so far. Enjoy playing it with my bro (though we often have serious connection issues!)

Just a few simple questions, as I'm in the baby steps of editing missions etc.

Silly question #1: How do I delete games that I've made? I have a slew of wizard/editor missions I'd like to toss.

Silly question #2: Without going through the 333 page editing manual I just downloaded - how can I simply respawn into a player squad when I'm killed in a mission (made in editor).

Thanks...if you can link threads, because search came up with hundreds of them - none of which sounded legit.

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I'm not sure if you can delete them from within the game, but you can just delete the files. Finding them is a bit annoying. If they're editor missions (that you just saved in the editor without exporting to single player) then just do a search for *.sqm under your user profile directory.

If you're on Vista or Windows 7, it's likely to be under your Documents folder (C:\Users\yourusername\Documents) under either ArmA 2 if you're using the default profile or ArmA 2 Other Profiles\Profilename if you're using a different profile.

They live under "missions" - the Saved and UserSaved folders are for autosaves and manual saves within the game.

Hopefully that wasn't too confusing. :)

If you've exported them to single missions, then they seem to live under your Arma 2 installation directory, in the Missions folder.

I haven't looked into team switch/respawn stuff, but this thread suggests respawn only works in multiplayer (you can play multiplayer missions by yourself if you want) and provides some instructions for setting it up.

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Perfect thanks - found the files, so hopefully those missions are gone. I tend to play my multiplayer missions solo, or with my bro - so no respawning to give myself a second go? Shame. For instance, I have several missions which begin with one squad (5-6 guys) as playable, and I start as one of them. Once killed, I can't respawn into another guy from that squad to continue trying?

I'll go check that thread too...thanks for answering. Much appreciated!

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My impression is that if you're playing it via the multiplayer menu you should be able to set it up to respawn - you'll need to create the Description.ext and add some parameters to it (as mentioned in that thread) but it should work.

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Silly question #2: Without going through the 333 page editing manual I just downloaded...

We are not here to help you be lazy...

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Teamswitch on death should work now, if the patch is a success...

Ed: By the way, when making a title, please consider the people coming after you who will attempt to find a solution to the same problems using the search function (or just for people who are browsing).

Edited by Cellus

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We are not here to help you be lazy...

Seriously.... CTRL+F ftw.

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Hmmm...well thanks to the guys who are actually helping. To the other dimwits, chill out. If not reading a huge manual to find one answer is considered lazy, then yep. I'm lazy. While I was originally interested in starting to learn how to fully the use the editor, if this is the indication of the typical forum response, perhaps I'll pass. If you're trying to "spread" the Arma2 community, I'd say you're doing a rather poor job.

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Elbows, you didn't have to read the 333 page manual, you could have just Ctrl-F and searched the document for "respawn" and found your answer in section 7.5 The different ways to respawn page 227, or you could have searched here on the forums. Granted the forum search would have been more difficult to figure out, but eventually you might have found your way here: http://community.bistudio.com/wiki/Description.ext#Respawn...

And yes, this is probably going to be the response to people that ignore the "SEARCH BEFORE POSTING" sticky in this forum or upfront admit that they have documentation handy but aren't going to bother using it. This is a community supported help forum in which BIS only posts infrequently. So you're asking other players for answers. While there's plenty of us quite willing to answer questions and help people become better scripters we're all busy with our own work, lives and scripting (not to mention trying to play the game once and awhile!) that if we see someone that's not even bothering to Ctrl-F, we probably will shun them or something, since they seemingly aren't worth the effort of helping.

Insulting the people who you're expecting to do your work for you isn't a good first step. Read more, listen more, explore more, try things out more then ask questions. Some of the best answers in this forum have come from the scripting rock stars have seen someone that put forth their best effort to figure something out and just missed it, then they are given great answers that explain how to do what they tried and how to do it better.

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I understand what you're saying. I'm not new to forums. I have little time for people who wig out on people new to a product/service/game. I'm not a scripter/programmer, or previous OPF owner. As mentioned, I did toss in searches before posting. Unfortunately, most of the terms I was looking for linked to approximately EVERY post in this forum.

I've spent plenty of hours just starting to learn the basics in this game, let alone the editor. At some point in the future maybe I'll even figure out how to script. I'm a member of a boatload of forums for the other hobbies I enjoy. I enjoy helping people new to those hobbies. Hence I have no respect or time for people who freak out on guys new to a hobby (or in this case a game).

Thats all.

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Welcome Elbows

I've found easily the best way to learn mission editing is to open up other peoples missions with the Editor. I've learned more in the past few months doing this then in all the time since the OFP release. Also just surf through this thread section from time to time and opening up a topic that looks interesting. Most of the larger threads have many examples for a given topic and/or quick and dirty example missions. I basically look for these threads and missions then figure out a way to incorporate it into my own missions.

Also check this forum as well. Same people as over here but more targeted in their discussions.

OFPEC:

http://www.ofpec.com/forum/index.php?board=114.0

Glad to have another person that's interested in mission editing around. Honestly people are missing out if they don't look into it. It's got a little bit of a learning curve but it adds years of playability. No doubt one of the best parts of the game and it's predecessors.

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I've been slowly picking stuff up through trial and error. But you can imagine with zero scripting knowledge, even thread titles look daunting. Literally have no idea what 85% of the things in here are. On that note - haven't seen an "editing noobs" forum, but that would be a nice touch.

All of the downloads I've looked at have extra software etc. to download first etc. At some point I'll try that. Coming from a guy who spends most of his limited sparetime doing table-top/role-playing/strategy games...inventing missions in this game is complicated to say the least.

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inventing missions in this game is complicated to say the least.

Interesting that you'd say that - to me the biggest strength of the game is how easy it is to set up any kind of scenario you can think of. The editor itself is very powerful even without using any scripting - you can set up a good variety of useful triggers and use them to control movement of groups, and you can use Guard waypoints with Guarded By triggers to trivially make pretty dynamic battles that play out differently each time.

Once you're comfortable with the editor you can start learning some scripting which adds an entire extra dimension to what you can do. It is trickier of course but that's the price of the extra flexibility - and like I said, you can do most things using the editor itself.

This page on the wiki gives a good overview of the editor. It's a bit of a long read so you might want to keep it handy for when you've nothing better to do.

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...inventing missions in this game is complicated to say the least.

Well I gotta say, you don't really know what complicated is.

OFP/ArmA have by far the best ease of use to capability ratio in terms of editing/modding that I've ever seen. In addition there is plenty of documentation and it has quite a substantial editing community. And I've edited/modded for a quite a few games.

You're lucky to have chosen ArmA 2 because the community is very helpful, but don't take it for granted. Many other games with editing communities either simply aren't large enough or won't bother helping people with noob questions.

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If you had only titled your topic, respawn player / delete missions...

No wonder you, or me as well, can never find anything. Blasting others for stating the obvious makes 1 look stupid.

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