-DirTyDeeDs--Ziggy- 0 Posted October 23, 2009 (edited) have you tried getting in as driver...? the AI wont be able to drive vehicles until a player gets in as driver first. try twice getting in as driver, either by getting out or switching to another position within the vehicle. report your findings please. Edited October 25, 2009 by [DirTyDeeDs]-Ziggy- Share this post Link to post Share on other sites
l mandrake 9 Posted October 24, 2009 yeah it worked - thanks. Share this post Link to post Share on other sites
aradesh 10 Posted November 1, 2009 How is it possible to unlock the mission or change the rank system(points)? thanks for help... Share this post Link to post Share on other sites
Two47shades 10 Posted November 2, 2009 Love the game, but I got a problem. Every time I get to the rank of Lt Col., I try and recruit some men and the game dumps after I get 2 and go for a 3rd. What is the deal and is there a fix? I'm currently running the 1.03 version. Share this post Link to post Share on other sites
{USI}_Zombie 0 Posted November 2, 2009 Love the game, but I got a problem. Every time I get to the rank of Lt Col., I try and recruit some men and the game dumps after I get 2 and go for a 3rd. What is the deal and is there a fix? I'm currently running the 1.03 version. Sadly this is an old problem. I hope it is being corrected, Qwertt said they are fixing it..but he hasn't weighed in for quite some time now.... Share this post Link to post Share on other sites
joe1989 10 Posted November 5, 2009 Anyone know what to do with the comms center, Do we have to do anything cant find any infrentry or anything and its still got the red square round it? cheers. Joe. Share this post Link to post Share on other sites
l mandrake 9 Posted November 6, 2009 Comms center allows you to teleport to the front line. You have to clear all enemy units from the immediate area around the red circle to clear that sector. Share this post Link to post Share on other sites
{USI}_Zombie 0 Posted November 14, 2009 I saw in the multiplayer browser Qwertt was working on 1.04!!! How about a sneak peak or update Qwertt? I am willing to help with anything you need also, I am pretty sure English is not your primary language so if you need any help with that, scripts, units, playtesting.............. Share this post Link to post Share on other sites
Qwertt 0 Posted November 21, 2009 (edited) Version 1.04 http://www.armaholic.com/page.php?id=6544 http://armedassault.kiev.ua/forums/downloads.php?do=file&id=1731 Edited November 22, 2009 by Qwertt Share this post Link to post Share on other sites
{USI}_Zombie 0 Posted November 21, 2009 :D will try soonest! Share this post Link to post Share on other sites
l mandrake 9 Posted November 22, 2009 Great, thanks qwertt! No changelog? Share this post Link to post Share on other sites
{USI}_Zombie 0 Posted November 22, 2009 dirtydeeds and I did some playing of this, so I can offer up the things we noticed: a) ability to join in groups and choose your recruits b) unflip command usable with repair truck c) when a new forward front base is created, additional vehicles are spawned d) a new building in the main, avianintelligence, assuming some sort of UAV? e) a new button in the artillery interface, equipment, no ideas what it does I had high hopes for this update, and I am only mildly impressed,sadly. I do appreciate all the work that went in to it, and there don't seem to be any errors in game, which is good. The total lack of documentation is frustrating and my .rpt is FILLED with messages. Overall a good mission though, I was kind of hoping for more. Thanks though Qwertt and Slon, your work is appreciated Share this post Link to post Share on other sites
This is Bosnia 10 Posted November 22, 2009 thx for the update!! Share this post Link to post Share on other sites
Qwertt 0 Posted November 22, 2009 (edited) Sorry :rolleyes: Change log 1.04 * The Set of recruits with the necessary weapon * Possibility to enter group to the player (but most it will be already impossible to take boats) * Approach of the opponent to your bases * The final part of points Is changed * The General reduction by quantity of points * The Difference between the big and small cities in quantity of technics of the opponent * To the Opponent reinforcements depending on complexity of a point come * The box of management UAV Is added * Change of external shape of the player Is disconnected from ranks * The range Regulator shows the range established by you * Are strengthened "Com Centre" and "Generals" * Set of technical changes Edited November 22, 2009 by Qwertt Share this post Link to post Share on other sites
nicolasroger 11 Posted November 29, 2009 I wanted to say I really like your mission, more server should add it to their mission selection Share this post Link to post Share on other sites
{USI}_Zombie 0 Posted December 18, 2009 Deeds and I would enjoy playing this mission, but: "Arma2 has encountered a problem and needs to close" every 5 minutes or less. Here is my rpt. We have tried with addons and without, multiple saves and reverts, twice restarted and just can't take it any more. I really hope this gets fixed because we do enjoy this when it works. ===================================================================== == E:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe == "E:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -nosplash -window -world=empty -maxmem=2047 ===================================================================== Exe timestamp: 2009/09/15 15:40:37 Current time: 2009/12/18 16:13:19 graphics: D3D9, Device: NVIDIA GeForce GTX 285, Driver:nv4_disp.dll 6.14.11.9107 resolution: 1659x971x32 Addons: CAAir2_C130J in ca\air2\c130j\, CAAir2_UH1Y in ca\air2\uh1y\ CA_Animals2_Cow in ca\animals2\cow\, CABuildings2 in ca\buildings2\ CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\ Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\ Chernarus in ca\chernarus\, CA_Dubbing in ca\dubbing\ CA_Modules_DynO in ca\modules\dyno\, CASounds_Missions in ca\soundmissions\ CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\ CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\ CAStructuresHouse_Church_02 in ca\structures\house\church_02\ CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\ CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\, CA_AIR2_Su25 in ca\air2\su25\ CABuildingParts in ca\buildings2\buildingparts\ CA_Missions_SecOps in ca\missions\som\ CA_Missions_FirstAidSystem in ca\modules\fa\, CA_Modules_ZoRA in ca\modules\zora\ pond_test in ca\structures\pond\ CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\ CAStructuresHouse_Church_03 in ca\structures\house\church_03\ CAStructuresHouse_Church_05R in ca\structures\house\church_05r\ CAWater2_LHD in ca\water2\lhd\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\ CAWheeled2_Ikarus in ca\wheeled2\ikarus\ CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\ Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\ CA_Missions_BattlefieldClearance in ca\modules\bc\ CA_Missions_GarbageCollector in ca\modules\garbage_collector\ CA_Modules_Marta in ca\modules\marta\ CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\ CAStructures_Rail in ca\structures\rail\ CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\ CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\ CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\ CAWheeled_Pickup in ca\wheeled\datsun_armed\ CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\ CAWheeled2_MTVR in ca\wheeled2\mtvr\ CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\ CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\ Farm_WTower in ca\buildings2\farm_wtower\, CARoads2Dam in ca\roads2\dam\ CASounds in ca\sounds\, CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\ CAStructures_Mil in ca\structures\mil\ CAStructuresHouse_HouseV2 in ca\structures\house\housev2\ CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\ Ind_SawMill in ca\structures\ind_sawmill\ CAStructuresLand_Ind_Stack_Big in ca\structures\ind\ CATracked2_T90 in ca\tracked2\t90\, CAWeapons_SPG9 in ca\weapons\spg9\ CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\ CAWeapons_ZU23 in ca\weapons\zu23\ CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\ CAWeapons_bizon in ca\weapons\bizon\ CAWeapons_Warfare_weapons in ca\weapons\static\ CAWheeled2_LADA in ca\wheeled2\lada\, CAWheeled2_BTR90 in ca\wheeled2\btr90\ CA_Animals2_Rabbit in ca\animals2\rabbit\ CA_Animals2_Anim_Config in ca\animals2\animconfig\ Rail_House_01 in ca\buildings2\rail_house_01\ CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\ Ind_Workshop01 in ca\buildings2\ind_workshop01\, CACharacters2 in ca\characters2\ CA_Modules_Coin in ca\modules\coin\, CARoads2Bridge in ca\roads2\bridge\ CASigns2 in ca\signs2\, CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\ CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\ CAStructures_Castle in ca\structures\castle\ CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\ CATracked2_T34 in ca\tracked2\t34\, CAWater2_Fregata in ca\water2\fregata\ CAWheeled in ca\wheeled\, Arma2_Ka52 in ca\air2\ka52\ CAAir2_ChukarTarget in ca\air2\chukar\ CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\ Barn_Metal in ca\buildings2\barn_metal\ CA_Missions_Armory2 in ca\missions\armory\, CA_Missions in ca\missions\ CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\ CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\ CAStructuresInd_Quarry in ca\structures\ind_quarry\ CAweapons_m107 in ca\weapons\m107\, CAWeapons_M1014 in ca\weapons\m1014\ CAWheeled2_LAV25 in ca\wheeled2\lav25\, CAWheeled2_Kamaz in ca\wheeled2\kamaz\ CAWheeled3_TT650 in ca\wheeled3\tt650\, CAAir in ca\air\, HALO_Test in ca\air2\halo\ CA_Anims in ca\anims\, Ind_Tank in ca\buildings2\ind_tank\ Farm_Cowshed in ca\buildings2\farm_cowshed\ Shed_wooden in ca\buildings2\shed_wooden\ ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\ Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\ CA_Heads in ca\characters\heads\, CALanguage_missions in ca\languagemissions\ BI_SRRS in ca\modules\srrs\, CA_Modules_UAV in ca\modules\uav\ CA_Missions_AlternativeInjurySimulation in ca\modules\ais\ CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\ CAStructures in ca\structures\, CATracked2_BMP3 in ca\tracked2\bmp3\ Warfare2 in ca\warfare2\, CAWater2_seafox in ca\water2\seafox\ CAWheeled2_VWGolf in ca\wheeled2\vwgolf\, CAWheeled2_MMT in ca\wheeled2\mmt\ CAAnimals in ca\animals\, CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\ Misc_WaterStation in ca\buildings2\misc_waterstation\ CATEC in ca\buildings2\buildingparts\signs\tec\ A_GeneralStore_01 in ca\buildings2\a_generalstore_01\, CA_Editor in ca\editor\ CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\ CA_Modules_Silvie in ca\modules\silvie\, CARocks2 in ca\rocks2\ CAStructuresShed_Small in ca\structures\shed\shed_small\ CAStructuresHouse_HouseBT in ca\structures\house\housebt\, CAUI in ca\ui\ Utes in ca\utes\, CAWeapons in ca\weapons\, CAWeapons2 in ca\weapons2\ CAAir2 in ca\air2\, CAAir3_Su34 in ca\air3\su34\ CA_Anims_Wmn in ca\anims\characters\config\wmn\ A_Crane_02 in ca\buildings2\a_crane_02\ CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\ CACharacters in ca\characters\ CAStructuresHouse_HouseV in ca\structures\house\housev\, CAFonts in ca\uifonts\ CAWheeled2_V3S in ca\wheeled2\v3s\, CAWheeled3_M1030 in ca\wheeled3\m1030\ CAAir2_MV22 in ca\air2\mv22\, CAAir3 in ca\air3\ CA_Animals2_Chicken in ca\animals2\birds\chicken\, CA_Animals2 in ca\animals2\ CA_Anims_Sdr in ca\anims\characters\config\sdr\ Misc_PowerStation in ca\buildings2\misc_powerstation\ CABuildingParts_Signs in ca\buildings2\buildingparts\signs\ IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\ Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\ Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\, CAMisc in ca\misc\ CA_Modules_clouds in ca\modules\clouds\, CA_Modules_Alice in ca\modules\alice\ CA_Modules_Animals in ca\modules\animals\ CAWheeled_Offroad in ca\wheeled\hilux_armed\, CAAir2_F35B in ca\air2\f35b\ CAAir2_Pchela1T in ca\air2\pchela1t\, CA_Animals2_Sheep in ca\animals2\sheep\ CA_Animals2_Dogs in ca\animals2\dogs\, Ind_Garage01 in ca\buildings2\ind_garage01\ CAData in ca\, CA_Dubbing_Counterattack in ca\dubbing\counterattack\ CALanguage in ca\language\, CA_Modules_ARTY in ca\modules\arty\ CARoads2 in ca\roads2\, A_TVTower in ca\structures\a_tvtower\ CAStructuresHouse in ca\structures\house\, CAWater in ca\water\ CAWater2_Destroyer in ca\water2\destroyer\, CAWater2 in ca\water2\ CAWeapons2_SMAW in ca\weapons2\smaw\ CA_Animals2_WildBoar in ca\animals2\wildboar\ CA_Anims_Char in ca\anims\characters\config\ Shed_small in ca\buildings2\shed_small\ CABuildings2_A_Pub in ca\buildings2\a_pub\, WarfareBuildings in ca\misc3\wf\ CA_Modules_Functions in ca\modules\functions\ CAStructuresBarn_W in ca\structures\barn_w\ CAStructures_Wall in ca\structures\wall\ CAStructures_Railway in ca\structures\rail\railway\, CATracked in ca\tracked\ CAWeapons_Saiga12K in ca\weapons\saiga12k\ CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\ CAA10 in ca\a10\, CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\ A_statue in ca\buildings2\a_statue\ Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\ CAData_ParticleEffects in ca\data\particleeffects\, CAMisc2 in ca\misc2\ CA_HighCommand in ca\modules\hc\, CA_Modules in ca\modules\ CA_Missions_AmbientCombat in ca\modules\ambient_combat\ CAStructures_Nav_pier in ca\structures\nav_pier\ CAStructures_Ruins in ca\structures\ruins\ CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\, CATracked2 in ca\tracked2\ CAweapons_ksvk in ca\weapons\ksvk\, CAWeapons2_RPG18 in ca\weapons2\rpg18\ CAWheeled2 in ca\wheeled2\ CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\ CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\ Church_01 in ca\buildings2\church_01\, HouseRuins in ca\buildings2\houseruins\ Ind_Shed_01 in ca\buildings2\ind_shed_01\ Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\ CAMisc3 in ca\misc3\, CA_HC_Sounds in ca\missions\data\sounds\, CAMusic in ca\music\ CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\ CAStructures_Nav in ca\structures\nav\ CAWater2_fishing_boat in ca\water2\fishing_boat\ CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\ CAWeapons_Kord in ca\weapons\kord\, CAWeapons_Colt1911 in ca\weapons\colt1911\ CAWheeled3 in ca\wheeled3\, CA_CruiseMissile in ca\air2\cruisemissile\ CA_Animals2_Goat in ca\animals2\goat\, CABuildings in ca\buildings\ Ind_Shed_02 in ca\buildings2\ind_shed_02\ CA_Modules_StratLayer in ca\modules\strat_layer\ CAStructures_A_CraneCon in ca\structures\a_cranecon\ CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\ CATracked2_AAV in ca\tracked2\aav\, CAWater2_smallboat_1 in ca\water2\small_boat\ CAWeapons_DMR in ca\weapons\dmr\, CAWeapons_AK in ca\weapons\ak\ Mods: CA Distribution: 1459 Exe version: 1.04.59026 Client: Nonnetwork object 1702d800. Client: Nonnetwork object 17030800. Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d Ref to nonnetwork object 148c5000# 1055485: usbasicweapons.p3d WARNING: Function 'name' - Mario Brown is dead WARNING: Function 'name' - Mario Brown is dead WARNING: Function 'name' - Mario Brown is dead Protocol bin\config.bin/RadioProtocolEN/: Missing word fieldhospital Protocol bin\config.bin/RadioProtocolEN/: Missing word fieldhospital ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 0070C588 Version 1.04.59026 Fault address: 0070C588 01:0030B588 E:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe file: WAR-3-Front-USA (__cur_mp) world: chernarus Prev. code bytes: 92 00 00 8B 89 BC 00 00 00 6B C0 28 8D 44 08 D8 Fault code bytes: 80 78 20 00 75 0C 8B 4C 24 08 39 48 24 7E 03 89 Registers: EAX:00000028 EBX:00000000 ECX:00000000 EDX:00000002 ESI:45EDD318 EDI:1A4BA400 CS:EIP:001B:0070C588 SS:ESP:0023:0259EFB0 EBP:0259EFF8 DS:0023 ES:0023 FS:003B GS:0000 Flags:00210202 ======================================================= note: Minidump has been generated into the file E:\Documents and Settings\Dave\Local Settings\Application Data\ArmA 2\arma2.mdmp Share this post Link to post Share on other sites
teilx 4 Posted December 21, 2009 ACE version planned or other newsupdates? Share this post Link to post Share on other sites
Qwertt 0 Posted December 25, 2009 Works on mission are suspended, in connection with absence of time (the reason: work in real). We will already continue work in 2010г. Under ACE it is not planned yet, but all is possible. I wish to congratulate all users on Christmas and with coming 2010. To wish good luck, happiness and the health most important thing. And as it is cheerful and with good mood to meet NEW YEAR!!! Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted December 25, 2009 thanks for your status update. we look forward to you continuing to support this mission. As it stands now, zombie and I had to revert to playing the previous version, too many mission features fail, mostly with jip. Share this post Link to post Share on other sites
teilx 4 Posted January 21, 2010 can anyone upload v1.3??? Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted January 21, 2010 http://rapidshare.com/files/338806989/War3Front103.7z Share this post Link to post Share on other sites
teilx 4 Posted January 21, 2010 :yay:Big & DirtyDeedsZiggy big thx!!!!!:bounce3: Share this post Link to post Share on other sites
CinCe 10 Posted March 16, 2010 (edited) Hi! I am try the 1.4 version at the weekend, and we have a couple of problems... We play self host server, not dedicated one, I host the game, and after 1 hour of war i cant use teleport from HQ (sometimes my friend cant). :confused: I try everything, but i cant solve it, until restart the whole mission. The teleport option is disappear form my action menu... We have another big problem... We play the english version, and many times i go to jail (and loosing points, and rank :butbut:) after i make a shoot to enemy from a TOW launcher from Hummer, or shotting LAW25, or Avanger... I am sure what i doing, i am opening fire to enemy vehicles, and dont hurt any friendly unit. We like this mission, that is my favorite, but in this case this is unplayable, and i cant figure out why... Anyone have any tip whats wrong? Thank You and good fight to all! Edited March 16, 2010 by CinCe Share this post Link to post Share on other sites
teilx 4 Posted March 16, 2010 try 1.3 version or 1.2 or host a dedi. Share this post Link to post Share on other sites
CinCe 10 Posted March 16, 2010 (edited) thanx but i like the features of 1.4... anyway, the 1.3 is working good on this setup and server... Maybe the new features making some troubles in the old and working options in the 1.4? :confused: Thanks Edited March 16, 2010 by CinCe Share this post Link to post Share on other sites