rufflesgnr 10 Posted August 3, 2009 hi, i have photoshop knowlege but i dont know how people retexture units keeping the clothes "lines" and folds.. i tried seraching for tutorials but cant find any for exemple, adding a camo pattern in a units pants but keeping the costure, pocket lines etc... Share this post Link to post Share on other sites
-)rStrangelove 0 Posted August 3, 2009 (edited) Folds are in a different texture. Here's info on all texture types in ArmA: http://community.bistudio.com/wiki/Armed_Assault:_Texture_Naming_Rules DePBO the character addon and convert the different textures of 1 model to watch them in PS. http://forums.bistudio.com/showthread.php?t=77564&page=2 Edited August 3, 2009 by ])rStrangelove Share this post Link to post Share on other sites
rufflesgnr 10 Posted August 3, 2009 (edited) DePBO the character addon and convert the different textures of 1 model to watch them in PS. i did that, but how do i know what is the folds texture ??? for example the Force recon i have the specialforces_1_co but whats the fold texture to that ? and then where do i go ? how to add the camo pattern to the pants without losing the folds and shadows ? Edited August 3, 2009 by rufflesgnr Share this post Link to post Share on other sites
Shadow NX 1 Posted August 3, 2009 There is no different folds texture. Textures have one base texture that has the camo, details, lining and wrinkles on it and there also is a normal and specular map. The normalmap is the bluish to lila texture that holds the depth information and so applies a effect of folds and bumps and so on without a need to model these details. The specular map is typical lil to white and defines what shines on a textures, the darker the less it shines afaik. --- I also plan a little reskin but yeah, getting the damn lining similar to the original will be pretty hard. Share this post Link to post Share on other sites
DaSquade 0 Posted August 3, 2009 Beside the Normal (_nohq) and specular map (_smdi) textures, the ambient shadow (_as) texture also contains 'effects' that represent folds and other details. Although DM (?) once released a PSD (photoshop file with layers) of the stock arma1 soldiers witch contained most details as folds, pockets, camo etc on seperated layers. I don't think this will be availible soon of the ArmA2 models. So you will have to tweak your way yourself. You might want to play with the default color texture (_co) and play with some effects like: - Desaturate. - Layer style (overlay, soft light, hard light, color burn etc..). - Opacity. - Layer masks. untill you get a good blended in result, without loosing the basic details. Not an easy task and you will be forced to stick to the default shapes unless you alter the _nohq, _smdi and _as textures. Share this post Link to post Share on other sites
Shadow NX 1 Posted August 3, 2009 Guess a universal layer wouldnt really work this time as it seems most units are all done in a different layout, at least on Russian and Chedaki textures it totally differs making it a pain to reskin. Share this post Link to post Share on other sites
rufflesgnr 10 Posted August 3, 2009 thanks guys.. but its gotta to be some way, the desert merc addon kept the lines exactly the same changing the camo pattern ! Share this post Link to post Share on other sites