lucilk 10 Posted August 2, 2009 (edited) Can u guys help me out on this please. I have a trigger activated trough Radio Alpha and it executes a script: some units spawn move to location and wait there a while after they are deleted. The trigger acivated from radio works fine and at the end i put this: ........spawn units...... wp1 = GroupTank1 addwaypoint [position player, 0]; wp1 setwaypointtype "MOVE"; ~600 GroupTank1 execVM "done.sqf"; and done.sqf is like this {deleteVehicle _x} forEach (units GroupTank1); deleteVehicle Tank1; deleteVehicle Tank2; deleteVehicle Tank3; ~60 now the trigger is set to activate only once, the Question is how can i make someone activate the trigger again after 5 minutes when done.sqf (delete vehicles and end SAD waypoint). So you call the trigger once, they spawn they go on a marker with SAD waypoint after that they are deleted. how can i make the trigger available again in 5 min. (Like a support) Please help me out, i cant find anything on forums ---------- Post added at 09:24 PM ---------- Previous post was at 07:35 PM ---------- Solved... Edited August 2, 2009 by lucilk Share this post Link to post Share on other sites
f2k sel 164 Posted August 2, 2009 May I ask how you fixed this? Share this post Link to post Share on other sites
lucilk 10 Posted August 2, 2009 yes sure take a look here http://forums.bistudio.com/showthread.php?t=82468 Share this post Link to post Share on other sites
f2k sel 164 Posted August 2, 2009 Cheers, a bit over my head creating triggers. I did sort it my own way. Share this post Link to post Share on other sites