splatsh 10 Posted July 30, 2009 I am using some of this code: http://forums.bistudio.com/showthread.php?t=77397&highlight=BIS_fnc_supplyDrop By Tajin This is how my code look like now. _spawntype = "HMMWV_M2"; _bpos = C1 ModelToWorld [0,-12,-5.5]; _bomb = _spawntype createVehicle _bpos; _bomb setpos _bpos; _bomb setDir direction _bpos; _chute = "ParachuteMediumWest" createVehicle getpos _bomb; _chute setpos (_bomb ModelToWorld [0,0,3]); _bomb attachTo [_chute,[0,0,0]]; sleep 0.05; Ok, I have a C-130J named C1 on my map who is flying. When my code is in action, there is a spawn of a HMMWV_M2 and its moving towards the ground. But now Chute is there, I cant get this chute to spawn and attachTo the car. Whats wrong? Share this post Link to post Share on other sites
f2k sel 164 Posted July 30, 2009 I think this line will cause it to exit the script with an error, at least it did when I tried it a few days ago. _bomb setDir direction _bpos; Share this post Link to post Share on other sites
TiGGa 0 Posted July 30, 2009 _bpos is a position, so it doesn't have a direction. Share this post Link to post Share on other sites
Junker 0 Posted July 30, 2009 _bomb setDir direction C1 is what u need Share this post Link to post Share on other sites
f2k sel 164 Posted July 30, 2009 If I remember right I tried that junker and it will work but it won't line the vehicle up with the aircraft. I don't think I ever did get it lining up for some reason. Share this post Link to post Share on other sites
splatsh 10 Posted July 30, 2009 _spawntype = "HMMWV_M2"; _bpos = C1 ModelToWorld [0,-12,-5.5]; _bomb = _spawntype createVehicle _bpos; _bomb setpos _bpos; _bomb setDir direction C1; _chute = "ParachuteMediumWest" createVehicle getpos _bomb; _chute setpos (_bomb ModelToWorld [0,0,3]); _bomb attachTo [_chute,[0,0,0]]; sleep 0.05; If u mean this? That did not work. =( Share this post Link to post Share on other sites
Junker 0 Posted July 30, 2009 (edited) If I remember right I tried that junker and it will work but it won't line the vehicle up with the aircraft.I don't think I ever did get it lining up for some reason. Try lining up the chute instead :) Edit: heres a version i did _plane = _this select 0 _dir = Direction _plane #spawnit _truck = "LAV25" createvehicle getpos _plane _truck setdir _dir _truck setpos [getpos _plane select 0, getpos _plane select 1,(getpos _plane select 2) -10] ~0.1 _chute = "ParachuteBigWest" createvehicle getpos _truck _chute setpos [getpos _truck select 0, getpos _truck select 1,(getpos _truck select 2) -0] _chute setdir _dir ~0.1 _truck attachTo [_chute,[0,0,0]] _vel = Velocity _plane; _speed = -50; _chute setvelocity [(_vel select 0)+(sin _dir* _speed),(_vel select 1)+(cos _dir* _speed),(_vel select 2)] _truck setvelocity [(_vel select 0)+(sin _dir* _speed),(_vel select 1)+(cos _dir* _speed),(_vel select 2)] Exit Edited July 30, 2009 by Junker Share this post Link to post Share on other sites
f2k sel 164 Posted July 30, 2009 You were right about the Chute Junker worked ok. I also like the velocity version as it makes it look less faked. Share this post Link to post Share on other sites
Tajin 349 Posted July 31, 2009 Good idea about the velocity. The setvelocity for the truck should be obsolete though, as it's already attached. Oh, just a sidenote: If you dont wan't to use sin/cos you could always divide and multiply the speedvectory by the total speed. like this: _vel = Velocity _plane; _spd = speed _plane; _targetspeed; _thing setVelocity [(_vel select 0) / _spd * _targetspeed,(_vel select 1) / _spd * _targetspeed,(_vel select 2) / _spd * _targetspeed] Share this post Link to post Share on other sites
f2k sel 164 Posted July 31, 2009 I've also added a bit and this can be just tacked on at the end. _ndir = 0; _ndir = getdir _chute; _speed = (random 0.02)+0.06; _rotdir = (random 4)-2; while {((getpos _truck select 2) >2)} do { _ndir = _ndir + _rotdir; _chute setdir _ndir; sleep _speed; }; detach _truck; _chute setvelocity [(_vel select 0)+(sin _dir* _speed),(_vel select 1)+(cos _dir* _speed),(_vel select 2)]; To vehicles it adds a bit of rotation on the way down and unattaches the chute from the truck a few feet off the ground so the vehicles don't sink in the ground. It also adds a bit of velocity to the chute to get it clear of the truck and stops it staying vertical for a while. I'd like to add a bit of dust next when it lands. Share this post Link to post Share on other sites
Tajin 349 Posted July 31, 2009 Ew, looks like I threw you guys a bone and you're making a nice steak out of it. ^^ Share this post Link to post Share on other sites