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lylix

Script ? stop at Vehicle checkpoint

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Hello, is there any script that stops a vehicle and then it moves on like at a Vehicle checkpoint or supthing..

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put a vehicles waypoint at the checkpoint, and replace the waypoints condition (true) with something, like (checkpoint_done).

Then with a trigger or script, put the conditions you want and on the triggers on act write:

checkpoint_done=true

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You can use waypoints then dostop vehcile command, and wait command, or a timed trigger then another waypoint

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The problem I find using waypoints is that the vehicles start to perform a dance before continuing if there are a lot of other vehicles or units close by. I'd rather just have them run over a trigger and turn the engine off.

When you turn it on again they seem to go straight off without the fuss, well most of the time.

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you can also try to use forcespeed command, vehicles seem to go better with it

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