lylix 10 Posted July 30, 2009 Hello, is there any script that stops a vehicle and then it moves on like at a Vehicle checkpoint or supthing.. Share this post Link to post Share on other sites
antrock101 10 Posted July 30, 2009 its easier to use a way point then a timed trigger activating a stop in movement Share this post Link to post Share on other sites
Carpaazi 0 Posted July 31, 2009 put a vehicles waypoint at the checkpoint, and replace the waypoints condition (true) with something, like (checkpoint_done). Then with a trigger or script, put the conditions you want and on the triggers on act write: checkpoint_done=true Share this post Link to post Share on other sites
Rekit 10 Posted July 31, 2009 You can use waypoints then dostop vehcile command, and wait command, or a timed trigger then another waypoint Share this post Link to post Share on other sites
f2k sel 164 Posted July 31, 2009 The problem I find using waypoints is that the vehicles start to perform a dance before continuing if there are a lot of other vehicles or units close by. I'd rather just have them run over a trigger and turn the engine off. When you turn it on again they seem to go straight off without the fuss, well most of the time. Share this post Link to post Share on other sites
Carpaazi 0 Posted July 31, 2009 you can also try to use forcespeed command, vehicles seem to go better with it Share this post Link to post Share on other sites