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Using the laser designator

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how? I pointed the laser at a bunch of barrels (for practice) and then clicked the plane (10) and told him to go there.. he did.. but never dropped a bomb.. so I tried it again.. 10.. cant get there... uuggh mad.gif

what is the procedure to get the little bastard to bomb it?

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here's the procedure i used:

make sure your plane is in the air(duh)

and you join him, you as the leader

target your target with laser designator

order A10 to target laser.

wait for some time

it's been a while since I did dthis, so this is kinda sketchy.

or goto Avon's FAQ, search for laser designator, and there's Avon's explanation, and sample mission.

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I was so looking forward to participating in a non-political thread.

Thanks for ruining my day, Ralph Wiggum! tounge.gif

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oh shit....is that another A10 with Avon's pic?

why is it flying so low?

why is it...

*boom*

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ok, here is what ive got..

1:

started with A10 under my command(in air) (10)

told him to go offshore (dont want him buzzing me constantley)

aimed lazer at target (group of barrels) selected 10 and hit 2 (target) target laser is not an option..

told 10 to go to where the target is.. 10 cant get there... 10 cant get there... 10 cant get there.. 10 negative...

and thats it.

if I use the laser and he is around.. he will target it.. but if hes NOT around and I try to get him to come.. he always says "cant get there" and never comes.. and thus never targets the laser...

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and if I start it and its IS NOT under my command (I.E. just out in the ocean) and target the laser.. it will never come.. EVER.. ignores it totally... UNLESS it happens to be in the area (by area I mean within say 800m) the it will hit the target I have the laser pointed at.. but unless the plane is close (less than 800) it will NEVER work because it wont target from afar.. and if I try to call it (under my command) it just says "cant get there" and if its not under my command it will never come either..

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ok as far as I can tell.. unless the plane is scripetd to fly right over the target area and you at the right time.. its usless.. I.E. you cant just call in a airstrike anywhere anytime..  because like I said.. if its not near you.. it will never come when called.. even if its under yer command ("cant get there")

im going to say this sucks.. and call it a bug..

"cant get there".. my ass! your in a goddamn plane.. you CAN GET anywhere!

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It's kinda logical that he has to be under your command, no? Imagine having two units with laser designator on the map. One on the north of the island, one on the south. Which one would the a-10 'listen' to?

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hmmm...distance problem? i'll see if i can reproduce it. i just tested out a mission, and my A10 was doing ok.

anyone else?

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The LTD indee seems to have been thrown in by BIS like some orphan weapon. No README. No documentation on its use. No official missions demonstrating it. In fact, barely a player made mission that can do anything more than primitively demonstrate it.

I assume that a more modern LTD version is possibly available in VBS and that OFP's LTD was some sort of prototype and no more.  sad.gif

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even under your command he is usless because if you tell him to go anywhere "cant get there" dumb little ass!! grr!

I tried to fix it myself..

I opened the file for it (LASERGUIDED.PBO) and tried to find the "detect distance" or whatever its called and set it where the A10 could detect stuff from farther but there is no such setting for it (there are for some vehicles)

PISS!

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Ralf do the following..

1 tell your A10 to fly out to sea a bit.. then move inland a tad and target something with the laser.. is the "target laser" option there.. even with him way far out?

if not try to get him to come to the area.. will he? or will he say "cant get there"

becasue with mine unless he is like over you he wont detect the laser.. and if hes not and you try to tell him to go there he "cant" (wont)

Me thinks the LTD setup needs a MAJOR tweaking

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In real life I think it would be like this:

- 1337 us marines team goes 'behind enemy lines'

- searches for target (may be well hidden, that's why they need the ground team)

- when found, contacts, a-10

- LD soldier lights target

- a-10 does bombing run

So if you'd make a mission for the ground team, you'd have to make a trigger that, when you have found and lit the target, it sends the a-10 in your direction, and using LD information to target.

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well... yes.. but the mission im doing is not that easy to script.. it involvs convoys and shit that can pretty much be anywhere on the island..

what I need is an A-10 orbiting off shore that I can call anywhere on the island at any time to hit a target.. not some well planned scripted malarky.

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Well, make a mission where the a-10 has a waypoint that makes him fly around a certain area (eg somewhere over the sea).

Then make a trigger for the laser designator guy, that will allom him to radio the command to let the a-10 come to it's position -> a-10 joins laser team, in the meanwhile you tell the a-10 to target the laser target

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Here's my test file, mission.sqm

What this will do is that you are on that small NATO island south east of MAlden, and then A10 joins you, flying from up north to south. then that's it.

there is a Su sitting on your right side. the target, that is.

version=11;

class Mission

{

addOns[]=

{

"LaserGuided",

"Su25"

};

randomSeed=2270211;

class Intel

{

};

class Groups

{

items=2;

class Item0

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={9911.640625,38.266563,4052.956299};

id=0;

side="WEST";

vehicle="SoldierWSaboteurLaser";

player="PLAYER COMMANDER";

leader=1;

skill=0.600000;

markers[]={};

};

};

class Waypoints

{

items=1;

class Item0

{

position[]={9917.622070,37.953518,4052.632080};

type="LEADER";

synchronizations[]={0};

class Effects

{

};

showWP="NEVER";

};

};

};

class Item1

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={9102.678711,1.377496,9264.124023};

azimut=170.000000;

special="FLY";

id=2;

side="WEST";

vehicle="A10LGB";

leader=1;

skill=1.000000;

markers[]={};

};

};

class Waypoints

{

items=2;

class Item0

{

position[]={9090.656250,-71.511223,9154.850586};

synchronizations[]={};

class Effects

{

};

showWP="NEVER";

};

class Item1

{

position[]={9923.361328,37.721004,4051.258789};

type="JOIN";

synchronizations[]={0};

class Effects

{

};

showWP="NEVER";

};

};

};

};

class Vehicles

{

items=2;

class Item0

{

position[]={10069.118164,28.188530,4035.176758};

id=1;

side="EMPTY";

vehicle="Su25";

skill=0.600000;

markers[]={};

};

class Item1

{

position[]={9919.483398,37.771347,4053.857422};

special="FLY";

id=3;

side="EMPTY";

vehicle="FlagCarrier";

leader=1;

skill=1.000000;

markers[]={};

};

};

};

class Intro

{

addOns[]={};

randomSeed=1193987;

class Intel

{

};

};

class OutroWin

{

addOns[]={};

randomSeed=12211203;

class Intel

{

};

};

class OutroLoose

{

addOns[]={};

randomSeed=4128771;

class Intel

{

};

};

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the problem is I am the laser guy.. and if I tell it to come it just says "cant get there"

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thats just the prob ralph

let me explain the mission,, it takes place on kolg..umm.. the one shaped like a porkchop..

it involves 1 player and a humV.. and several convoys of armor and whatnot that travel about on this island.. you (player) have to roam around in your jeep and locate the convoys and have the A-10 hit them without being spotted by a patrol or the convoy itself..

see where scripting the A_10 would be hard? I never know when or where I will need it.. so i cant set it up to fly over me at the right time.. I need to be able to TELL it myself live in-game where to go and when... and for some fukked up reason it always says "cant get there" no matter what,.

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hhmm..i see your point...

i think using script is the best way.

like when you radio alpha(to call A10 that's been flying around the porkchop...i mean kolgujev) the trigger will activate a script, and do this(A10 has waypoints so that it's flying around the pork...i mean kolgujev)

1.get your position

2. fly A10(named bomberOne) to your position

3.join you

or closer to script thingy:

bomberOne lockWP true

bomberOne doMove (getPos player)

[bomberOne] join player

unfortunately, my scripting sux, so i guess i can't help you on this one. sorry....

sad.gif

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I made a sample mission: radio to let the a10 come to you, (after the a10 has passed the target), set its target to laser, it will then bomb the laser target (you will have to use skiptime a bit, as some of the flying takes rather long)

mission:

version=11;

class Mission

{

addOns[]=

{

"LaserGuided",

"MAF_BRDM"

};

randomSeed=817155;

class Intel

{

};

class Groups

{

items=3;

class Item0

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={5583.870117,89.535408,6215.811035};

azimut=-160.533997;

id=0;

side="WEST";

vehicle="SoldierWSaboteurLaser";

player="PLAYER COMMANDER";

leader=1;

skill=0.600000;

text="ldu";

markers[]={};

};

};

};

class Item1

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={5435.416992,71.829483,6161.352539};

id=1;

side="EAST";

vehicle="BMP";

leader=1;

skill=0.600000;

markers[]={};

};

};

};

class Item2

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={11494.452148,-49.683239,3303.603271};

special="FLY";

id=2;

side="WEST";

vehicle="A10LGB";

leader=1;

skill=0.600000;

text="a10";

markers[]={};

};

};

class Waypoints

{

items=1;

class Item0

{

position[]={11522.833008,-49.769997,3587.418457};

type="HOLD";

synchronizations[]={};

class Effects

{

};

showWP="NEVER";

};

};

};

};

class Sensors

{

items=1;

class Item0

{

position[]={5383.026367,76.601479,6124.085938};

activationBy="ALPHA";

age="UNKNOWN";

expActiv="[a10] join ldu";

class Effects

{

};

synchronizations[]={};

};

};

};

class Intro

{

addOns[]={};

randomSeed=434691;

class Intel

{

};

};

class OutroWin

{

addOns[]={};

randomSeed=7648259;

class Intel

{

};

};

class OutroLoose

{

addOns[]={};

randomSeed=364035;

class Intel

{

};

};

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