Propuh 10 Posted July 24, 2009 Hi. I would like to make simple MP mission to play with my friends, but dont have editing experience. This I would like to make: I put High Command Module, where one player make tactic moves with his squad, two infantry squads, two tanks and chopper. Other four player of same team playing as squad leaders. I made both teams (opfor and bluefor) in editor. Now I want to do more things, which I don't know how. 1. I want to put that place in village which one of sides must occupy for 10 minutes, and that is victory 2. to make player respawn to next living unit of his side. Is that easy to make, or I need knowledge in editing ArmA2 Thanks for your patience. Share this post Link to post Share on other sites
galzohar 31 Posted July 27, 2009 You can use a trigger for zone occupation, though there may or may not be better, more complicated methods. For respawning into living units on your side (and allowing to switch to them as well), create a file in the same folder where your mission.sqm is at, name it description.ext, open it with a text editor and in it type respawn=5; Then go in the editor and save your mission -> export to multiplayer mission, then when playing it on multiplayer (only) you will be able to switch to teammates. Share this post Link to post Share on other sites
kylania 568 Posted July 27, 2009 Combined arms with High Command is "simple"? :) Ok. You can use the Timeout trigger as galzohar said. Just set it for Timeout, with min/mid/max set to 600 for a 10 min wait. Share this post Link to post Share on other sites
galzohar 31 Posted July 27, 2009 Isn't timeout basically a time limit for the trigger to get activated, afterwards it is no longer possible to activate it? I thought countdown is what you need to force the condition to remain "true" for X seconds before the trigger is activated. Share this post Link to post Share on other sites
kylania 568 Posted July 27, 2009 Unless the wiki is wrong, timeout is how long the condition needs to remain true while countdown is how long after it turns true before it's activated. Share this post Link to post Share on other sites
Propuh 10 Posted July 28, 2009 Thanks guys, I thougt nobody will answer me. Well, I managed to make respawn with description file. (but not rewpawn me as high commander when killed, but I didn't take care of rank of unit when choosing respawn, I will) I also tryed to make that flag thing as in sieze the sector, but I quit when didn't find it in manual, it describing just CTF mode) I also try to put score and time counting, and have to connect it with that trigger. Well, this is not so simple after all :) I will make some simple template, and then merge it with different units and map positions. Thanks again guys, I was really happy when saw somebody answered me. Share this post Link to post Share on other sites
Alliexx 10 Posted July 28, 2009 Hi all, I find it always handy to extract a default mission, and use that as a reference. You can learn a lot from exploring somebody else his mission, or like i said a default mission that comes with the game. You can then just alter that mission to your needs. Start by bookmarking this page : http://community.bistudio.com/wiki/Main_Page Not for now, but there is a lot of information there you want to know, on the right "editing overview" thats where all the action is. Another important page is this one : http://www.kegetys.net/arma/ and download this : http://www.kegetys.net/dl.php/tools06062009.zip Inside this toolbox is a folder called CPBO, go in it and install it. It will install a nice depbo and repbo tool in your "right mouse click" see pic http://img27.imageshack.us/img27/389/pboitup.jpg It can also extract pbo's. Keep up the mission building. Later, Alphons Share this post Link to post Share on other sites
Propuh 10 Posted July 29, 2009 I don't see how this will help me with connecting trigers with area capture and making points for that. Share this post Link to post Share on other sites