joshpc 0 Posted July 23, 2009 OK so I used Arma Edit to build a few load outs for Arma 2, I manually changed the weapons to Silenced Arma 2 weapons so it all works, Im not over weight and Im not using wrong stuff. It all works fine in the editor! When I save and go to host it for an 8 player fight with friends, the weapons all revert back to stock weapons? Is there something I missed? Am I suppost to do something so the Custom Loadouts work in multiplayer? I looked around and didnt find anything refering to this exactly, so If I missed it sorry and please link me! Share this post Link to post Share on other sites
JDog 11 Posted July 23, 2009 Haha oops I just posted something pretty much exactly like this bout same time as you did... not sure if yours is entirely different since it's for MP tho. Share this post Link to post Share on other sites
joshpc 0 Posted July 23, 2009 Ok so its not the same exactly because mine is a multiplayer issue and I have tried all those things that Jdog has told me to try... if anyone else knows why custom weapons loadouts in multiplayer dont work? Share this post Link to post Share on other sites
Junker 0 Posted July 23, 2009 you need to run the script from a trigger - using the init.sqs/sqf or the units init seems to cause a misfire and you dont get the weapons :( Share this post Link to post Share on other sites
joshpc 0 Posted July 23, 2009 (edited) From a trigger? ok? so I put in a trigger how do I set it up? The mission works fine in Editor and Single player... just not Multiplayer. So its finding the Weapons and stuff, if I need a trigger I would need to know how it should be set up Im a newbie at this Arma stuff. So now one has any idea? Edited July 24, 2009 by joshpc Share this post Link to post Share on other sites