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I´m doing a dogfight mission with F16´s and I want to know how to set a trigger for the game ignore enemy ejected pilots and end the mission when all fighters was shoot down (opforce not present).

Tks ;)

Sorry about the bad english :eek:

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Name each opforce plane. Let's assume there are three opfor planes and you call them plane1, plane2, plane3.

Add a trigger whose condition is "{alive _x} count [plane1, plane2, plane3] == 0". It will activate when all three planes are dead. It should not consider the pilots.

I'm fairly sure that should work.

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{_x isKindOf "F16classname"} count thisList < 1

Just insert the right classname for the f16 and this should work, no need to add the planes manually.

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{_x isKindOf "F16classname"} count thisList < 1

Just insert the right classname for the f16 and this should work, no need to add the planes manually.

I´ll try ;)

Thx.

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