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nicklomas

Helicopter insertions

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How do i stop the helicopter flying off when its fired upon when i am trying to unload troops in a battlezone?

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[insert default why-the-heck-didn't-you-search comment here]

this setBehaviour "CARELESS";

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Ignore the above, not only is he wrong - but he is also rude.

Careless behaviour will cause the group move and behave in a very non-combat manner. The group will form into a Compact Column like formation, where each unit will directly follow the man in front rather than moving in a formation. Soldiers will carry their weapons in safe position (rifles across body, pistols holstered) and walk slowly. Infantry will not fire on enemy targets (unless they have wounded legs), but vehicles will still fire on enemies. Groups in careless mode do not switch to a more alert mode if enemies are encountered. All unit types show preference moving along roads whenever possible.

I use the following to get a helo to land and completely stop. If you do "GET OUT" then have a tendency to take off when under fire:

helo1 land "LAND";

at the completion of my waypoints, to ensure the helicopter makes a fullstop landing, then I use a waitUntil within script to ensure that everyone is out of the helo, then I script in the creation of waypoints after that. I have found this ensures the helicopter remains on the ground even when under heavy fire. You should add a condition to the next waypoint, such that the helo cannot move there until the helo no longer has the units you want out in it. If the helicopter has its engine off, and has no active waypoints, I haven't seen them take off under fire. They will, however, get out if they get damaged to badly (adding in a trigger/script to reset the helicopters health to 100% when it gets damaged fixes this).

You could try using disableAI "TARGET" but I have had mixed results with that.

Edited by Rocket

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thanks for your help, its annoying how it does this in ARMA2. Never did it in OFP and only sometimes in ARMA1

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thanks for your help, its annoying how it does this in ARMA2. Never did it in OFP and only sometimes in ARMA1

Are you crazy? I had this happend in OFP and Arma... You must be a lucky duck sir.. lucky or some one is spiking your missions for you.

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I do this:

extractchopper disableAI "AUTOTARGET";

extractchopper disableAI "TARGET";

extractchopper setCombatMode "BLUE";

extractchopper setBehaviour "careless";

extractchopper setcaptive true;

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