KC Grimes 79 Posted July 20, 2009 So I made a simple parachute landing area, but now I want there to be a green smoke shell in the middle of it. So I looked around, found some init code and put that in. It worked, but it only placed the shell there it and it acted like a smoke grenade and stopped spewing smoke after a couple minutes. This is the INIT Code I put into a Game Logic unit: Smoke="SmokeShellGreen" createVehicle [(getPos this select 0),(getPos this select 1), 0.5] So I guess I need some sort of code to extend it or loop it? Any ideas? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 20, 2009 I definately saw a thread EXACTLY like this a few weeks ago. Try searching. Share this post Link to post Share on other sites
f2k sel 164 Posted July 21, 2009 (edited) in a game logic put and name the logic GL Smoke="SmokeShellGreen" createVehicle [(getPos GL select 0),(getPos GL select 1), 0.5];smflag=true Then place a trigger and set it to anyone not present,repeating. set the delay to 50secs in all three boxes. in Cond type this and smflag in On Act Smoke="SmokeShellGreen" createVehicle [(getPos GL select 0),(getPos GL select 1), 0.5];smflag=false and in On Dea smflag=true You will have a repeating trigger spawning one every 50sec. Edited July 21, 2009 by F2k Sel Share this post Link to post Share on other sites
KC Grimes 79 Posted July 21, 2009 Eh, thanks for the reply, but it didn't work. Not sure if I am doing something wrong or what. You didn't mention a couple of the options, so I just didn't touch them. Help? Share this post Link to post Share on other sites
f2k sel 164 Posted July 21, 2009 ;1373450']Eh' date=' thanks for the reply, but it didn't work. Not sure if I am doing something wrong or what. You didn't mention a couple of the options, so I just didn't touch them. Help?[/quote']My mistake I used your script rather than copy my own and forgot about naming the game logic and using gamelogic name in the trigger. I've updated it and tested it by copying in into the game and it works fine now. Share this post Link to post Share on other sites
KC Grimes 79 Posted July 21, 2009 (edited) It's still not working. The Game Logic is working, but something in the trigger isn't right. Edited July 21, 2009 by Grimes [3rd ID] Share this post Link to post Share on other sites
f2k sel 164 Posted July 21, 2009 (edited) Make sure there are no units in the trigger area. Setup Anyone Not present Repeatedly min 50 mid 50 max 50 Condition this and smflag On Act Smoke="SmokeShellGreen" createVehicle [(getPos GL select 0),(getPos GL select 1), 0.5];smflag=false On Dea smflag=true and in the game logic named GL Smoke="SmokeShellGreen" createVehicle [(getPos GL select 0),(getPos GL select 1), 0.5];smflag=true just check the smflag's are in the right places. Edited July 21, 2009 by F2k Sel Share this post Link to post Share on other sites
KC Grimes 79 Posted July 21, 2009 Alright, thank you! It worked perfectly. This was my first trigger, so I thought the Game Logic object had to be inside the trigger, which apparently is not true. :P Again, thanks for the help. Share this post Link to post Share on other sites
d88gamble 10 Posted August 28, 2009 Om also trying to get this thing working. When i preview the mission, the grenade is deployed and you can hear the sound of the smoke. But after 1 sec the grenade disappears. Then after 50 sec a new grenade is deployed but also disappears in 1 sec. Share this post Link to post Share on other sites
f2k sel 164 Posted August 29, 2009 Wasn't smoke broken in 1.03 patch and will or is fixed in the beta patches? Share this post Link to post Share on other sites
KC Grimes 79 Posted November 13, 2010 Sorry to bump this, but I am now having a problem with this method of continuous smoke. The problem was in OA 1.54 as well, I just never got around to messing with it, and its still present in 1.55. The problem is when I am using the same method as above, the smoke plumes for the first spawned shell but then for the rest it is just a flickery green cloud that barely rises above the ground, obviously providing no cover. Also, somehow this also effects M203 smokes and throwable smokes, causing the same issue. If anyone could shed any light on this, that would be great. Thanks! :) Edit: Also, I'm not quite sure why I put this in Configs & Scripting when I made it forever ago, but could an admin move it to the proper forum? Share this post Link to post Share on other sites
Signaller 10 Posted November 19, 2010 Found this.. http://www.armaholic.com/forums.php?m=posts&q=8631&print=topic hope this helps =) Share this post Link to post Share on other sites