LibertyBull 2 Posted July 20, 2009 It seems when you make a mission, and preview it in the editor, the AI acts differently then when you host it as an MP mission? It seems they act more aggresivley in coop games. Is this done to account for the possibility of more human players? Share this post Link to post Share on other sites
-)rStrangelove 0 Posted July 20, 2009 You can define parameters in the server cfg, maybe the server uses other difficulty levels than your local game. Share this post Link to post Share on other sites