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The Outcast

Multiplayer missions with a story feel?

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Hi all,

I saw the evolution thread and that made a question pop up in my head. I have always preferred MP missions with some kind of a story behind them. What I'm talking about is not necessarily a long slow mission with tons of cut scenes, but rather: "You are playing these people in this particular situation... What do you do?"

This allows the mission designer to really push the atmosphere/immersion AND potential realism. These kind of missions would require more envolvement from the players as the "JIP" behaviour wouldn't really apply. How many out there would enjoy these kind of missions? What's your opinion?

Evolution/Warfare = All fighting and no serious commitment needed from the players OR mp missions with a story feel = Focus on atmosphere/immersion and serious commitment needed from players.

I'm curious, since I know some good mission designers in the latter category.

The Outcast

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well im makinga mission that is linear, not sure if that's what you mean.

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Not necessarily,

I meant more like: instead of just "conquer the island" or "capture the flag" you have a mission with a developed story. An intro with dialogue, a mission with some events other than fighting and maybe some twists, outro etc. A mission that puts the players in a storyline with set characters and let them play their part. Kind of like the "Harvest Red" campaign. Something where you have to commit a couple of hours rather than 15 minutes of action and then leave the server.

Or is most people out there just inerested in warfare/evolution, building bases and capturing enemy positions... paintball style?

The Outcast

Edited by The Outcast

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I believe that is called a campaign.

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This kind of gameplay can be cool, but I doubt it can work out well in multiplayer. COOP campaign with friends is as far as I'd go and even that is ATM totally bugged and doesn't work on dedicated servers.

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the single player missions work well as MP coop so i dont see why it should'nt work. I'd like to play it.

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