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datter

Difference between "low texture detail" and "very high texture detail"

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Is it just me, or is there very little difference between these two? The main difference I see is in the quality of the leaves in the trees, whereas I expected to see a marked difference in things like the ground, building and vehicles textures.

If I try low, then very high I find that the actual textures of buildings/roads etc really don't look much different... but the leaves in the trees change a bit. Low really isn't much worse for the leaves in the trees either, just different.

Anyone else seeing any major difference between low and very high texture detail, or is this just something peculiar to my system? I'm inclined to just run things at low for all the difference it makes.

(specs in sig if needed)

EDIT: Now with pics snapped by a friend. The difference with the leaves isn't terribly noticable in the pics, but you an see it if you switch low to very high or vice versa in game. What's the point of anything above low?

Low texture detail

arma2-low.jpg

High texture detail

arma2-high.jpg

Edited by datter

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You're not far enough away. The texture detail mainly affect LOD distance. Look at the LAV from say 40m distance and its a complete blur at low... while its still sharp at high.

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Still not seeing it... I mean there is a slight difference between the two on the nearest LAV, but not what I would have expected and the road/weapon textures etc look identical.

Low texture detail

arma22009-lav_nozoomlow.jpg

High texture detail

arma22009-lav_nozoomhigh.jpg

Again, these are from a friend who happens to be at his ArmA2 system at the moment. (I'm on an old laptop just now)

Edited by datter

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Your screenshots are too large in file size to be posted on the forum. Either post the thumbnail or just a link.

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