markh 10 Posted July 17, 2009 I am enjoying creating some basic missions in the mission editor. The use of High Command module means that I can create some fairly large engagements, where I can easly loose track of my AI controlled fellow BLUE groups. My query relates to whether at the end of the mssion, I can see what the respective BLUE and RED casualty figures are (dead and injured). Is there any way in which this can be achieved? Share this post Link to post Share on other sites
jakerod 254 Posted July 17, 2009 There is probably a way with scripts where you can keep track of casualties through the entire game. Might want to head to the mission editor and scripting section and ask there. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 17, 2009 You should have posted this in the appropriate forums, you would get more answers there. Share this post Link to post Share on other sites
tophe 69 Posted July 17, 2009 I use that in many of my missions... to trigger different endings depending on how well you play. What I do is add a evenhandler to every unit that triggers a script when the unit is killed. The script will update a variable and then make it public. So every time a unit is killed the script goes it goes: deathcount = deathcount + 1; publicVariable "deathcount"; or something like that. Works fine. Then I fool around with a trigger to get the result in realtime by hints... And as the Dawg said... You'd probably get more help if you post in the correct forum Share this post Link to post Share on other sites
jakerod 254 Posted July 17, 2009 He did post in the correct forum. I don't think he knew he would have to script it or anything. It could just be an option somewhere in the difficulty area. Although I guess since he was asking for his own missions maybe it was the wrong section. I took it as him trying to find an option on the option menu initially. Share this post Link to post Share on other sites