Jump to content
Sign in to follow this  
Helmut_AUT

Problems with SecOps transport and UAV module in MP

Recommended Posts

Hi Guys

I just tested a mission with a friend (him hosting) using the UAV and SecOps Transport functions. This works fine offline for me, but online the UAV only works if the group leader synched to the logic is hosting, and the chopper never landed - even if the player hosting is the group leader with the logic.

Bug, or do I need to set things differently to use these logics online?

Share this post


Link to post
Share on other sites

I've run into similar issues. If anyone has been able to solve this problem I'd love to know the answer as well. Or if it's just something that BIS would need to fix.

Share this post


Link to post
Share on other sites

Thanks for checking in, NorthStar. At least I'm not the only one.

Also: the High Command logic didn't seem to do anything, so basically as my friend was commanding a squad which was under my "High Command", he could not see/hear orders or waypoints I gave him trough the HC interface. We had to use regular map markers instead.

I actually seem to recall people saying the MP problems with game logics had been fixed in 1.02, so maybe it's just something I need to do somewhere, or if it's a bug, please confirm.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×