CarlGustaffa 4 Posted June 19, 2010 Hold your finger where your rear aim is. Then read this text. If you get a sharp in focus finger, you have some magic eyes. The problem with DOF in games isn't that it's there, but that it is difficult algorithmically to determine what the player is actually trying to focus on. It's annoying with unintentional DOF changes due to near objects appearing in front of you, but I think I can live with it. Both this and motion blur are effects from real life, but any implementation will always suffer one way or the other. But I can live with it. However frame rates tend to be better :p On a high performance system, the effects of motion blur isn't as bad. Share this post Link to post Share on other sites