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Funcoot

Respawn Questions. A life system, and changing respawn mode.

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Hey guys. I'm back with more questions and this time it is about respawns.

I have gotten better at editing, but I still have some problems, cause my ideas tend to be a bit more technical than my skill.

I am making a mission in which I would like to have a life system. Say every member of BLUFOR gets 10 lives, before they cannot respawn anymore.

There is also another mission I am working on, in which I would like for the respawn system to switch from instant, to 0 after 5 minutes. I tried a trigger with

the condition, time >= 30.5;

and on act, respawn = 0;

I didn't think it would work. And of course it didn't. :P

If anyone can offer any help, it is very much appreciated! Thanks in advanced! :bounce3:

Edited by Funcoot

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i am also very interested to know how to set # of respawns if anyone out there knows the answer, tbh i didnt try particularly hard with the search function

---------- Post added at 04:05 AM ---------- Previous post was at 03:59 AM ----------

i am also very interested to know how to set # of respawns if anyone out there knows the answer, tbh i didnt try particularly hard with the search function

i checked murrays guide, and located the # of vehicle respawns and the script to do that. is it possible to somehow apply that trigger activation line to player characters?

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will give it a shot, thanks norrin

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so i tried the respawn number script u gave us norrin..

and i have ur init, description, and all copied down with some values modified to my taste, i have a respawn_west for the co-op mission, and a west base

but i die, and im in the ocean on the bottom left corner of the map (presumably coords 0,0) - ideas?

edit: problem solved

Edited by nozra

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