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SG_Smokintodd

Isolated Fog - How To?

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Is there a way to produce isolated fog and define its area of effect? I'd like it to be persistent.

Thanks for any help offered.

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Like the ones from Domination and Evo? Or an actual area of visible fog, say in the bottom of a valley, that you can see from the hills?

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Two and a half ways of doing such a thing.:

1. like in evo: define an area in which there is fog... if the player enters it, fog is enabled.

2. use an particle effect for a certain area, can be tricky to make it look good.

2,5 use an particle effect to make the fog visible from outside and utilize the regular fog-effect as in 1. when someone enters the fogged area. (the particles should be faded away when you enter the fog in this case)

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I appreciate the response but I'm unsure about how any of your suggestions can be done. Can you point me in the right direction?

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For the trigger method just place a repeatable trigger with ANYBODY PRESENT with the following:

On Act:

5 setFog 1;

On Dea:

5 setFog 0;

Where 5 is how many seconds it takes for the fog to roll in and 1 or 0 is a scale from 0 to 1 which is how much fog there will be.

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The downside of arma fog is that it can't be seen from outside, hence the need for particles as a bodge

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The downside of arma fog is that it can't be seen from outside, hence the need for particles as a bodge

Ya, that's what I need. Fog seen from the outside and in.

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Particle Effects are bit of a pain to set up, here's one example for particles that I used in a particle rain-script:

_rain setParticleParams [["\Ca\Data\ParticleEffects\Watereffects\WaterEffects.p3d", 1, 0, 1], "", "Billboard", 1, 2.5/rain, [0, 0, 23], [(_windx *3) * rain,(_windy *3) * rain,(-30 - 5*rain) * rain], 0, 0.5, 0.3, 0.0, [40, 100+ 50 / rain], [[1,1,1,rain],[1,1,1,0.0]], [0, 1], 1, 0, "", "", ""];

I'll have a look at the fog-thing maybe I can put something together, it sounds like a function many missionmakers could have use for.

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Particle Effects are bit of a pain to set up, here's one example for particles that I used in a particle rain-script:

_rain setParticleParams [["\Ca\Data\ParticleEffects\Watereffects\WaterEffects.p3d", 1, 0, 1], "", "Billboard", 1, 2.5/rain, [0, 0, 23], [(_windx *3) * rain,(_windy *3) * rain,(-30 - 5*rain) * rain], 0, 0.5, 0.3, 0.0, [40, 100+ 50 / rain], [[1,1,1,rain],[1,1,1,0.0]], [0, 1], 1, 0, "", "", ""];

I'll have a look at the fog-thing maybe I can put something together, it sounds like a function many missionmakers could have use for.

is there any upto date info on the particle Effects ???

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Particle Effects are bit of a pain to set up, here's one example for particles that I used in a particle rain-script:

_rain setParticleParams [["\Ca\Data\ParticleEffects\Watereffects\WaterEffects.p3d", 1, 0, 1], "", "Billboard", 1, 2.5/rain, [0, 0, 23], [(_windx *3) * rain,(_windy *3) * rain,(-30 - 5*rain) * rain], 0, 0.5, 0.3, 0.0, [40, 100+ 50 / rain], [[1,1,1,rain],[1,1,1,0.0]], [0, 1], 1, 0, "", "", ""];

I'll have a look at the fog-thing maybe I can put something together, it sounds like a function many missionmakers could have use for.

Looking forward to it. Thanks.

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Particle Effects are bit of a pain to set up, here's one example for particles that I used in a particle rain-script:

_rain setParticleParams [["\Ca\Data\ParticleEffects\Watereffects\WaterEffects.p3d", 1, 0, 1], "", "Billboard", 1, 2.5/rain, [0, 0, 23], [(_windx *3) * rain,(_windy *3) * rain,(-30 - 5*rain) * rain], 0, 0.5, 0.3, 0.0, [40, 100+ 50 / rain], [[1,1,1,rain],[1,1,1,0.0]], [0, 1], 1, 0, "", "", ""];

I'll have a look at the fog-thing maybe I can put something together, it sounds like a function many missionmakers could have use for.

Sorry, but how do I use that?

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