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Big Dawg KS

Improved Bullet Cam Script

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hey I tried this bullet cam out but for some reason I cant get it to work, I putted the updated code in a cam.sqf and then I just placed this in the Init line yes?

this addEventHandler ["fired",{_this execVM "cam.sqf"}]

I also tried this

this addEventHandler ["fired",{_this+(nearestObject [_this select 0,_this select 4]) execVM "cam.sqf"}]

And I also tried

this addEventHandler ["fired",{_this execVM "cam.sqf"}]; this addEventHandler ["fired",{_this+(nearestObject [_this select 0,_this select 4]) execVM "cam.sqf"}]

If I read the description of the code it is said that when you want to disable the cam it will need to be set to true, I see a lot of stuff on true does this mean that I need to put it on false or do I get that wrong? Anyway whatever I do so far I cant get it to work so I am doing something wrong and I am not sure what it is ... anyway maybe it just does not work anymore with the newer version of ArmA2 I don't know maybe someone can help me to get it to work ...

Kind regards

Edited by KBourne

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