Snake Man 407 Posted July 8, 2009 (edited) AGS Buildings Pack ported for ArmA by PMC. This is AGS Buildings Pack addon from OFP, now ported to work in ArmA. These models can be used from mission editor, or placed in WRP terrains directly. AGS was so kind to grant permission for anyone to use his work in ArmA, the original topic was in BIS forums here and he added news also to his homepage here. Read online manual PMC Addons/Mods Online Manuals: PMC AGS Buildings. PMC Tactical forums topic. This new release has all shiny textures removed and window reflections adjusted. Changelog: Changelog --- bugs - aircraft hangar can be entered through closed doors - no shadows on buildings/objects (all) - ladder textures are flat - buildings cannot be destroyed, please confirm. - some textures on objects like helipad flicker. --- fixes v1.2 - shiny textures removed. - tweaked window reflections where applicable. - fixed some normal mapping like helipads and signs. --- fixes v1.1 - merged textures for build6. - merged textures for cinema. - made _co and _nohq textures for pav2sq and several his friends. - merged textures for kw3. - merged textures for kw2. - merged textures for kw. - merged textures for build7. - merged textures for build5. - merged textures for build4. - merged textures for build3. - merged textures for build2. - merged textures for build12. - merged textures for build11. - merged textures for ags_plaza4. - merged textures for ags_plaza3. - merged textures for ags_plaza2. - merged textures for ags_plaza1. - merged textures for ags_hospital. --- v1.0 - initial release Please post feedback if any bugs are found so I can fix them, thanks. However this is considered to be the last and final release for Armed Assault, if no bugs/issues emerge within reasonable time, no more releases will be made. Download AGS_build_v1.2.rar - 26.7mb. Mirror 1: Armaholic.com Mirror 2: Armedassault.info. All mirrors are highly appreciated, thank you. Edited July 19, 2012 by Snake Man Share this post Link to post Share on other sites
belgerot 33 Posted July 8, 2009 Oh I can't wait to try these packs out in Arma. Thank you for porting this!! Share this post Link to post Share on other sites
belgerot 33 Posted July 9, 2009 Snake Man, the only issues I've had so far are: Aircraft Hangar can be entered through closed doors No shadows on buildings/objects (all) Ladder textures are flat Very good effort though, these do seem to be very fps friendly Share this post Link to post Share on other sites
Snake Man 407 Posted July 9, 2009 Can any other AGS_build objects be walked through or is it just the hangar doors? I have written your bug reports down, I'll address them on the next development cycle. Thank you. Share this post Link to post Share on other sites
.kju 3245 Posted July 9, 2009 Thanks Snake Man. Great job. :) Please contact the-f. Pathetic Berserker has also tweaked em. Would be great to merge em. Can you please add more details on your wiki page about the packs. Like screenshots, class list etc to give people not familiar with it a better idea. The readme and agent smith site offer content to make us for it: http://ofp.gamepark.cz/_hosted/ag_smith/ Share this post Link to post Share on other sites
Snake Man 407 Posted July 9, 2009 Please contact the-f. Pathetic Berserker has also tweaked em. Would be great to merge em. Well I cant see how that is possible, maybe I'm being bit arrogant but I'm pretty sure I've spent more time on these than anyone else, in fact I've very proud of the current status of the "port", it is very good. I really cant imagine what could be merged when two people port same addon. Can you please add more details on your wiki page about the packs.Like screenshots Do I look like a compat whore photography pimp to you huh?Just joking :) Yeah I hate screenshots, but I guess wherever I go people ask them so I just have to bite the bullet and start to do one or more for each release I make. Seems like people "cant understand" addon without a visual reference, weird. class list etc to give people not familiar with it a better idea.The readme and agent smith site offer content to make us for it: Yeah thanks for the tip, I'll try to implement that to the manual. Share this post Link to post Share on other sites
.kju 3245 Posted July 9, 2009 Well it doesn't have to be fancy ones. Take for example the ArmA2 Object class library by ArMaTeC http://www.armaholic.com/page.php?id=5895 As you are well aware, this will help mission and world makers tremendously. :) Share this post Link to post Share on other sites
pathetic_berserker 4 Posted August 8, 2009 Hey Guys, Havn't got around to looking at your port Snake Man but it seems its main piont was the one thing i couldn't be bothered with, the texture merging. I did however optimize all the lods fix any geo problems and get shadows working. And I have no problem with kju arranging a merge of work to the benifit of all. Share this post Link to post Share on other sites
Snake Man 407 Posted September 15, 2009 v1.2 has been released, first post updated. Make a note that unless critical bugs are reported, this will be the final version released for ArmA. Enjoy. Share this post Link to post Share on other sites