q_phreak 0 Posted March 12, 2002 I've developed this single mission game - Recon Down. I've made it deliberately hard and long, so I don't think it's a good newbie game. It also requires a beefy spec'ed machine. There's two versions of the same mission Recon Down Day and Recon Down Night, the only difference between then is the time. You are a SAS officer sent to a forward base off Malden to spearhead a reconnaissance effort. No sooner than you've had time to unpack word of a reconnaissance bird that has gone down has spread and your men must rescue the crew. Call on support of Medics and Ammunition to your position by a support bird. Two alternate evacs - boat and bird. Two alternate times - day and night. Support for new weapons and over one hundred soft enemy targets... Q Recon Down Share this post Link to post Share on other sites
Mohamz 0 Posted March 12, 2002 It seems you didn't read the title of this forum correctly, here you are: OPF MISSIONS (only for official missions) So you're at the wrong forum Downloading your mission right now!!! </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Two alternate evacs - boat and bird. <span id='postcolor'> lol Share this post Link to post Share on other sites
Placebo 29 Posted March 13, 2002 Moving to addons and mods, because you said those magic 3 letters I won't tell you off, this time Share this post Link to post Share on other sites
q_phreak 0 Posted March 14, 2002 D'oh. Apologies. Q Share this post Link to post Share on other sites
kilerbee 1 Posted March 14, 2002 does this mission use 3rd party addons? i hope not... Share this post Link to post Share on other sites
Konyak-2 0 Posted March 16, 2002 Ok, I played your mission cause I have the flu. I would have played it anyway, but it gave me ample time You want a review? Here's my short one. The story and setup is fine, but the titles and heli landing at first is a little slow. The briefing makes you expect an insertion not too far from their downed chopper, with a safe insertions point. Not so. Practically the only resistance I met in the whole mission was right smack in the insertion point, and we were getting fired at before my feet touched the ground (not a chute drop). This could be because of bad intel, but in that case, the chopper should have cleared the area with its MG or aborted and landed elsewhere. This bugged me, because the rest of the mission work is good. The only way to get out of there is to find cover and tackle 3 or 4 squads + spetz natz with your 4 mates (which takes much luck if you are to get out with any of your team alive), or just run and get out of there, which feels stupid since you just had a heli a second ago. The support choppers are cool to have, especially medic, and the ammo drop is beautiful. (get rid of those loud pings every 5 seconds when a chopper is inbound) But then there's the walk to the pilots. In none of the towns is there a car, tractor or anything to hijack, and the walk to the pilots is tense, but there is hardly anyone to make your life interesting.. I encountered 3 spetz natz on the way, and then I found the pilots. In spite of all this, the mission was a lot of fun, and I thank Q-phreak for it. I just expected more of a climax, and some sense of things going on around that I need to worry about or utilize. Perhaps I was yards away from a hoard of russkies but failed to enter the trigger area for them to come after me.. that's what it felt like, but again, I felt relived to get out alive, so in that sense it delivered Konyak Share this post Link to post Share on other sites
q_phreak 0 Posted March 16, 2002 Thanks for the post. I have updated the mission and fixed some of the bugs and added a few other features. (see below). In hindsight it's not the most realistic mission since you, the player, are highly outnumbered. I'll work on that a little in my next versions or missions. Cheers, Q Updates: added air support (2 AH1s), added "hunt down" script and triggers for players who move around field of play - will result in enemy units chasing player, added 2 BMP-2, 2 T-72, 1 BMP, 1 Ural, changed ranks of units in squad, added 2 LAWs and 4 rounds, fixed the time compression problems with helo landings - the helo slowed down too much when landing and time compression, added radio trigger save. Share this post Link to post Share on other sites
Konyak-2 0 Posted March 16, 2002 Great, how about making a Coop version of it? Â I wouldn't mind the odds so much then Make each player in control of at least one man, pref two, and have them respawn into them. Sucks to have to go solo because of a fluke early on. Konyak Share this post Link to post Share on other sites
q_phreak 0 Posted March 17, 2002 I played the mission *again*. I'm not happy with a few things but right now I do not have the time to fix it. The Air Support trigger conditions which initate enemies in other zones to move towards the player. This results in a massive wave of units moving onto the player. I managed to fight through it when I played (a few saves and loads) but then there wasn't anyone left to challenge me and the rest of the game was a walk through the country until I found the downed pilots. Another thing is that the extraction helo doesn't take off, something to do with the changes I made to ensure it doesn't turn off it's engines obviously. I also noticed that the mission briefing came up a bit screwy, I think because it's rather long OFP is throwing a wobbly. I'd hold off downloading it for the time being until I get these sorted. I'll work on the co-op version in the next few weeks. Cheers, Q Share this post Link to post Share on other sites
q_phreak 0 Posted April 17, 2002 New Version  I've been working on this mission for some time now and I'd like to think it's at a stage where I can leave it and move onto something more exciting - testing it gets too tedious  The latest version includes the following modifications: - added empty vehicles that can be used by the player at most of the towns and road intersections around the insertion point. - refined the player attack script that hones in on the player and fixed the trigger problem where the air support aircraft triggered the attacks. - added longer version for both the night and day missions with 15 more enemy squads (recommended only for beefy pc's and players that wish to use the secondary extraction point). - added seven, four-man spetznaz mobile squads that move in on the player near mission completion. - refined the majority of the scripts and triggers. Recon Down Have fun. Q Share this post Link to post Share on other sites