Comm512 10 Posted July 6, 2009 HI, I am new to arma2 and its editor. I want to create a simple training mission for 3 human players. I placed all vehicles on the main airfield and put 3 players next to them. Also added ACM. It workes, i can play with human players and we do get enemies now and then. I used the init.sql to init the acm (code lines i copied from the forum here). Now the problem is when 1 player dies, he gets respawn as a bird. I guess that is default behavior to wait for the round to end when you get killed in game. How do i let the human players respawn? And more important; i cannot find some simple howto's on te editor which explain if and how i can set properties (such as respawn = 1 and respawnTime = 5 min) in the editor. I am sure it can be set without having to use notepad in some file in the mission dir right? Is that where the init field is for in the vehicle properties window? I have yet to find an example on the usage of that field. After searching here i found muchos script samples but i recon that is for advanced mission editing. Or am i mistaken? edit: btw, i did find the pdf on arma1 and mission editing, maybe i missed the obvious and need to read that more careful? Share this post Link to post Share on other sites
Deadfast 43 Posted July 6, 2009 You're gonna need description.ext ;) Share this post Link to post Share on other sites
Ghost 40 Posted July 6, 2009 Please refer to this sticky, you should check out most of the links but the ones that will help you right now are the description.ext, and mission editor ones. http://forums.bistudio.com/showthread.php?t=78089 Share this post Link to post Share on other sites
Master gamawa 0 Posted July 6, 2009 (edited) Try respawn = 2 and respawn = 3. I think 1 means respawn as seagull, 2 means respawn as remaining group member and 3 is respawn where you died... I am not sure. Try it. Edited July 6, 2009 by Master gamawa Oops too late! Share this post Link to post Share on other sites
gmanouvrier 10 Posted July 6, 2009 Hi, You need first to create a file named explicitly : description.ext In this file you will see in documentation that they are one thousand thing you can define in this document. Let's begining with your request : in this file you add only thaht : Respawn = 4; Respawn = "GROUP"; this is a link for you : http://www.arma-fr.net/forum/index.php?showtopic=1909&mode=threaded thanks, Gilles ---------- Post added at 11:54 AM ---------- Previous post was at 11:52 AM ---------- Hi, sorry, you have created your file but were? :) You have to put this file(it is the same thing in the furut if you develop scripts), into your mission folder. It depends if you are under vista or not. With vista, in the document folder you have an Arma2 folder with some folders : 1 is named missions, inside him you will see a folder for each of your mission, you put you .ext inside and it will be interpret at the begining of your mission. Thanks, Gilles Share this post Link to post Share on other sites
Comm512 10 Posted July 6, 2009 Wow you guys are very fast. I think the 'Initialization' field in 'unit insert' is my friend. But you always need a text editor to use besides the editor? these things cannot be set from within the editor? I will examine the sticky. i find it most helpful thanks all Share this post Link to post Share on other sites
gmanouvrier 10 Posted July 6, 2009 Hi, :) Try also to find Armaedit with google for exemple, it's a tools wich reference commands, etc... and it's a text editor dedicated to Arma. You can save your futur pieces of code as snipets. Thanks, Gilles Share this post Link to post Share on other sites
Ghost 40 Posted July 6, 2009 basic mission editing is done in the editor. However defining mp settings, briefings, ect are outside of the game using an editor of your choice; Notepad, Notepad++. Share this post Link to post Share on other sites
Comm512 10 Posted July 6, 2009 gmanouvrier said: Hi,:) Try also to find Armaedit with google for exemple, it's a tools wich reference commands, etc... and it's a text editor dedicated to Arma. You can save your futur pieces of code as snipets. Thanks, Gilles I will look into that editor for sure. thanks :) Ghost644 said: basic mission editing is done in the editor. However defining mp settings, briefings, ect are outside of the game using an editor of your choice; Notepad, Notepad++. But things as respawn points (which are markers with specific names i believe) are to be scripted in this description.ext? these commands cannot be added/altered from within the editor? i did not find a text editor in the editor Share this post Link to post Share on other sites
Ghost 40 Posted July 6, 2009 Comm512 said: But things as respawn points (which are markers with specific names i believe) are to be scripted in this description.ext? these commands cannot be added/altered from within the editor? i did not find a text editor in the editor That is correct. Markers are required for respawn at BASE, but there is also instant, group, ect. Check the links i gave you. They will explain it in more detail. This is the life of mission editing, which is why i run my game in window mode. And I know you may ask so here is a link for startup parameters and an explanation. It is for ArmA but most/all work for ArmA2 Startup Parameters Share this post Link to post Share on other sites
Eclipse4349 0 Posted July 6, 2009 By far the most helpful and dedicated community I have seen in any game. You all are awesome. Even though it wasn't me who started this thread, just wanted to throw that in there. Share this post Link to post Share on other sites