R34P3R 11 Posted July 3, 2009 i think the Script is fine.. but if i open a new network Game then the PlayerScript will not be run.. but the Server Scriptblock load perfecly... INIT: // JIP ( SERVER) if (isServer) then { //Vars ziel1done=false; ziel1failed=false; ziel2done=false; ziel2failed=false; ziel3done=false; ziel3failed=false; ziel4done=false; ziel4failed=false; ziel5done=false; //Wetter 0 setfog (random 0.3); 0 setrain (random 0.9); 0 setovercast (random 0.7); //JIP "SENDJIP" addPublicVariableEventHandler { [sENDJIP] execVM "server\onnewplayer.sqf"; }; // Pilot if(!ziel1done) then { removeAllWeapons pilot; pilot setCaptive true; doStop pilot; pilot stop true; pilot playMove "AmovPercMstpSsurWnonDnon"; pilot disableAI "Anim"; }; // General if(!ziel2done) then { removeAllWeapons general; doStop general; general playMove "AmovPercMstpSnonWnonDnon_Ease"; general disableAI "Anim"; general stop true; }; } else { // PLAYER SENDJIP = player; PublicVariable "SENDJIP"; waituntil {sleep 0.5; !isNil "ziel1done" }; 0 setfog G_FOG; 0 setovercast G_OVERCAST; 0 setrain G_RAIN; skiptime (G_DAYTIME - daytime); // Missions [] execVM "missions\briefing.sqf"; [] execVM "missions\briefing_update.sqf"; //heavy color correction "colorCorrections" ppEffectAdjust [1, 0.9, -0.004, [0.0, 0.0, 0.0, 0.0], [1, 0.8, 0.6, 0.5], [0.199, 0.587, 0.114, 0.0]]; "colorCorrections" ppEffectCommit 0; "colorCorrections" ppEffectEnable true; //light film grain "filmGrain" ppEffectEnable true; "filmGrain" ppEffectAdjust [0.02, 1, 1, 0.1, 1, false]; "filmGrain" ppEffectCommit 0; // Remove Deadbodys _xhandle = execvm "client\remove_dead.sqf"; //Player Rank _chkrank = execVM "client\player_rank.sqf"; if(!ziel1done) then { [] execVM "missions\mission1_wait.sqf"; }; if(!ziel2done) then { [] execVM "missions\mission2_wait.sqf"; }; }; SERVER\ONNEWPLAYER.SQF: G_FOG = fog; G_OVERCAST = overcast; G_RAIN = rain; G_DAYTIME = daytime; PublicVariable "G_FOG"; PublicVariable "G_OVERCAST"; PublicVariable "G_RAIN"; PublicVariable "G_DAYTIME"; PublicVariable "ziel1done"; PublicVariable "ziel1failed"; PublicVariable "ziel2done"; PublicVariable "ziel2failed"; PublicVariable "ziel3done"; PublicVariable "ziel3failed"; PublicVariable "ziel4done"; PublicVariable "ziel4failed"; PublicVariable "ziel5done"; i also have a Logic with the name "server" in my Mission. hope somebody can help me.. i worked on the JIP since 5 Days but i dont get it to work. Tanks a lot. Share this post Link to post Share on other sites
Przemek_kondor 14 Posted July 3, 2009 1. there is easier way to detect if new player was connected: if (isServer) then { ... onPlayerConnected "[] execVM "server\onnewplayer.sqf"; .. } else { // player so you don't need to play with SENDJIP variable 2. you don't need to have logical object server, because we have isServer command 3. player command that you use: SENDJIP = player; doesn't work for several seconds on the begining gor JIP players! (but you don't need SENDJIP variable so just remove all stuff with SENDJIP) 4. I think (maybe I'm wrong) publicVariable command is expensive, so imo it would be better public array with all of the zielXdone, zielXfailed values: ziels = [ziel1done, ..., ziel5done, G_FOG, ...]; publicVariable "ziels"; and then read all of the values on the client side: ziel1done = ziels select 0; etc Share this post Link to post Share on other sites