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Eclipse4349

making a mission with more than one player

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I have a noobish question about placing units in the editor. I know that "player" is obviously the unit I will use in the mission. If I set it to "playable" then, if I die, would I then be in control of one of the "playable" units?

Also, to make a MP mission where there are possibly many player slots, would I set all the units as "player" that I want listed as server slots for "Blufor" and "Opfor" for human players to choose from? Would left over "player" units default to AI control if no human player joined or picked that slot? Or would they just not exist in the mission at that point?

Edited by Eclipse4349

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You can only have (and must have) one 'player' unit in the whole mission. All units you want to be playable (by either side) must be set to 'playable'.

To respawn into remaining 'playable' AI units you need to find your mission folder in My Documents/ArmA2 (or ArmA2 Other Profiles if you don't use the default profile)/missions.

Inside your mission folder, create a file called Description.ext and add the two following lines to it:

Respawn = "SIDE";

RespawnDelay = X; (where X is the delay in seconds)

And yes - if a player leaves a slot the AI will take over, assuming that AI control of units wasn't disabled in the slot selection screen at mission start.

Edited by Inkompetent

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