Jackal326 1181 Posted July 2, 2009 Whilst attempting to port my SAS over to ArmA, and after smacking my head against the wall trying to get the config up to spec, I've finally managed to get the units in the editor without any error message popups. However, when I attempt to preview the units ingame, the game crashes and my ArmA2.rpt file only has the following in it: Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 9a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 10a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 11a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 12a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 13a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 14a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 15a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 16a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 17a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 18a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 19a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 20a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 21a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 22a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 23a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 24a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 25a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 26a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 27a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 28a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 29a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 30a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 31a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 32a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 33a not found Wrong vertex mapping for person collision geometry found in sjb_sas\sjb_sas_tl_woodland_light.p3d. Selection 34a not found Has anyone else encountered this error, and/or found a fix for it? I'm assuming its something to do with the Geometry LOD, but I've compared the model to that of the BIS Sample Soldier (even though its for ArmA1 of course) and everything seems the same. Share this post Link to post Share on other sites
t_d 47 Posted July 2, 2009 The ArmA2 Geo LOD is a bit weird and needs some selections. You have PM ;) Share this post Link to post Share on other sites
Jackal326 1181 Posted July 2, 2009 Thanks for the assist via the PM T_D, I've fixed that error and have been presented with a less dramatic, but still annoying error. The units are now ingame, but with the new weapon-hold animations such as the one used for the MK48, and basically any weapons that use custom hold animations, the units' arms drastically distort and twist. The units appear perfectly fine when holding a "basic" rifle such as the M4A1, but as soon as they are given a MK48 or an M4A1 with underslung M203, they end up looking like that guy out of Saw IV that gets put into the vices and twisted to hell. Any suggestions? Is it a cfgmodels issue (i.e. with selections), or is it more to do with the units not being Bianrized (due to me getting massive CTDs when they're Binarized). Share this post Link to post Share on other sites
t_d 47 Posted July 2, 2009 Yeah you probably use the old ArmA1 selection names and skeleton. Here I already posted the new model.cfg for units. Share this post Link to post Share on other sites
Jackal326 1181 Posted July 3, 2009 (edited) Thanks for the assist again T_D, I'll be checking this out shortly. Edit: Seems I still have the same twisted arms as before, even after using the ArmA2 cfgskeletons posted by T_D. I'm going to assume its a selection issue. Edited July 3, 2009 by Jackal326 Share this post Link to post Share on other sites
clawhammer 10 Posted January 26, 2010 I get the same errors what was the solution? Wrong vertex mapping for person collision geometry found in.... Thanks for Help! Share this post Link to post Share on other sites
t_d 47 Posted January 26, 2010 Do you use the Geometry LOD from the soldier example model? Share this post Link to post Share on other sites
clawhammer 10 Posted January 27, 2010 Do you use the Geometry LOD from the soldier example model? Yes but doing everythink again the bug is away -.- Dont know what i did succesfully or wrong O.o Share this post Link to post Share on other sites
Meatball0311 79 Posted June 1, 2011 The solution was never posted here or I just dont understand correctly. But I am getting the same issue about the vertex mapping. What is the correct Geometry LOD for ArmA 2? Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 9a not foundWrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 10a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 11a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 12a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 13a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 14a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 15a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 16a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 17a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 18a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 19a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 20a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 21a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 22a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 23a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 24a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 25a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 26a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 27a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 28a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 29a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 30a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 31a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 32a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 33a not found Wrong vertex mapping for person collision geometry found in mar_pilot\data\units\pilot\mar_fighter_pilot.p3d. Selection 34a not found ---------- Post added at 10:28 AM ---------- Previous post was at 10:18 AM ---------- FIXED: I was using the correct selections and configuration.. I changed the name to my p3d file and it seems that the name of the file is what the classname should be. So I had to correct and change to: class mar_fighter_pilot : ArmaMan {}; Share this post Link to post Share on other sites