CTU24 0 Posted July 1, 2009 Hey guys I was wondering how I could create my own Warfare Scenario in the Editor. I appreciate all the help I can get. :D Share this post Link to post Share on other sites
Futurenote 10 Posted July 1, 2009 Hi bro. Give this a try. Un-pbo the missions.pbo from your arma addons folder. There you can find the Superpowers and War welcom Utes Warfare scenarios. Just grab those and open up in the editor. Also you can have a look at the warfare.pbo in the addons folder. Extrat this one and inside you'll find a handful of warfare examples missions which yo can open in the editor. For some reason I had no luck creating a Warfare mission in the editor from scratch. Game keeps hanging itself. Anyways... I used the War Welcome Utes Single player scenario - converted it to cheranus by changing the entries in the mission.sqf . Thats a good template to work with i reckon. Have fun Share this post Link to post Share on other sites
CTU24 0 Posted July 1, 2009 Cant I just use the warfare modules in the editor? I'm looking for the easiest possible way to create a Warfare scenario in the editor. If that is the easiest way I will give it a try. Share this post Link to post Share on other sites
Futurenote 10 Posted July 2, 2009 Prob easier and faster then starting to build from scratch. I just run into various troubles when I tried it. Worked out easier using the superpowers as a template Share this post Link to post Share on other sites
CTU24 0 Posted July 3, 2009 I thought you had to use the warfare modules in the editor though, please correct me if I am mistaken this is my first time making "complex" scenarios. :D Share this post Link to post Share on other sites
KrilionGD 0 Posted July 3, 2009 yeah, use super powers as a base to build from. If you want a smaller play area. remove all the stating areas marker except the first one 'startingregion0', then size it to your desires. Share this post Link to post Share on other sites
CTU24 0 Posted July 3, 2009 Now, can I do this all in the editor or do I have to edit some files? Share this post Link to post Share on other sites
kiptanoi 10 Posted July 3, 2009 (edited) I try that, and have now MP_Superpowers.Chernarus in my folder.... there are some files and so, but I cant find where to change money setting... how much to start with and so... where do I change that? and I dont find any "'startingregion0'" I found BIS_WF_InitRegion2, BIS_WF_InitRegion3, BIS_WF_InitRegion1, and BIS_WF_InitRegion0, and alot of the markes are at sea to. Edited July 3, 2009 by Kiptanoi Share this post Link to post Share on other sites
Futurenote 10 Posted July 4, 2009 kiptanoi - If i remember right that stuff is located in initmission.sqf. Entries to use custom warfare stuff. Also the original configs for warfare can be found inside the warfare2.pbo -extract and look in common\config folder. Share this post Link to post Share on other sites
KrilionGD 0 Posted July 4, 2009 Yes, I ment leave only BIS_WF_InitRegion0 and size it to taste and placement location. As to money. in InitMission.sqf use BIS_WF_Common SetVariable ["customInitCommonScript","Init_Common.sqf"]; in Init_Common.sqf use eastPlayerStartingFunds = 5000; westPlayerStartingFunds = 5000; ResistancePlayerStartingFunds = 5000; //Change default starting funds for players and AIs. for [{_count = 0},{_count < 32},{_count = _count + 1}] do { //Player starting funds. Call Compile Format["EastPlayer%1Funds = eastPlayerStartingFunds",_count + 1]; Call Compile Format["WestPlayer%1Funds = westPlayerStartingFunds",_count + 1]; Call Compile Format["ResistancePlayer%1Funds = resistancePlayerStartingFunds",_count + 1]; //AI starting funds. Call Compile Format["EastAI%1Funds = eastPlayerStartingFunds",_count + 1]; Call Compile Format["WestAI%1Funds = westPlayerStartingFunds",_count + 1]; Call Compile Format["ResistanceAI%1Funds = resistancePlayerStartingFunds",_count + 1]; }; EastAICommanderFunds = 5000; WestAICommanderFunds = 5000; ResistanceAICommanderFunds = 5000; EastCommanderFunds = 5000; WestCommanderFunds = 5000; ResistanceCommanderFunds = 5000; EastSupplies = 1000; WestSupplies = 1000; ResistanceSupplies = 1000; change the numerical values to suite Share this post Link to post Share on other sites
kiptanoi 10 Posted July 4, 2009 Thanks, worked nice =) In this mission Superpowers, you cant buy heavy stuff and you cant buy air stuff, can I change that easy in this Init_Common.sqf, or how do I do that? Share this post Link to post Share on other sites
KrilionGD 0 Posted July 4, 2009 Thanks, worked nice =)In this mission Superpowers, you cant buy heavy stuff and you cant buy air stuff, can I change that easy in this Init_Common.sqf, or how do I do that? You have to build up enough resources and be commander to build those buildings. Once the buildings are built, you can get tanks and helos.. Captured towns increase your resources as long as you protect the supply trucks... Share this post Link to post Share on other sites
kiptanoi 10 Posted July 4, 2009 oh, ok, now I see, so I just play for a bit of time, then I get them =) Share this post Link to post Share on other sites
USMCLuke 10 Posted July 13, 2009 I un-pbo'd missions.pbo... I tried putting The MP_Superpowers whatever folder under MPMissions, couldn't edit it. Tried re-pboing it and still nothing. Exactly what do I have to do in order to edit Superpowers in the in-game editor since no one else seems willing to put a good Warfare/Superpowers mission out without completely screwing it up...? Share this post Link to post Share on other sites
tobmic 10 Posted July 13, 2009 You need to put this under My Documents For example here E:\Documents and Settings\Administrator\My Documents\ArmA 2 Other Profiles\Player\missions Share this post Link to post Share on other sites
USMCLuke 10 Posted July 14, 2009 The whole missions.pbo or just the mission folder? Share this post Link to post Share on other sites
TheDarthMoogle 10 Posted August 8, 2010 how do you un-pbo things, and then how do you open the sqf files Share this post Link to post Share on other sites
HateDread 13 Posted August 9, 2010 Use a tool called de-pbo, I think. .sqf is opened in notepad :) Share this post Link to post Share on other sites