cartier90 0 Posted July 5, 2009 I just cannot get the ACM module to work, I havent tweaked the config, nor know how to, would be nice to be in a insta war. Set things up just like the pics show. Share this post Link to post Share on other sites
stun 5 Posted July 5, 2009 @cartier90 Just synchronise the acm module to one of the members of your squad (I usually use the team leader). With default settings it can take a while for units to spawn and they appear quite some distance from you. This thread is very good: Ambient Combat Module. We appear to have gone a bit off topic. Share this post Link to post Share on other sites
dtruck261 10 Posted July 5, 2009 (edited) See link, put in MPmissions folder -removed- see link on next page Edited July 6, 2009 by dtruck261 Share this post Link to post Share on other sites
cartier90 0 Posted July 5, 2009 How did you get hold of that - is there one for Chenarus Share this post Link to post Share on other sites
topeira 10 Posted July 5, 2009 (edited) Hi topeira. Thanks for the offer! I know how to create the "combat" style mission in the editor using secops modules etc. What is nice about the wizard is a sense of randomness. When you create your own missions it can get a bit boring because you know where you placed things, even when using the modules. I would still really like to know how you adjust waypoints in the wizard. I couldn't figure out how to do it in A1 either. Is it possible that this is a bug? i have a feeling this is a bug. now the randomness of the wizzard isnt really random. if I want a random encounter i place the units and way points with a large "radius of placement" or however it's called. this will place the units in a random location withing the circle that will be created if u set it to something larger than 0. in many cases i create patrols of 3 waypoints (two MOVE and one CYCLE) and every WP has a placement radius of about 100 or 180 and inside a village that means that the certain unit\s will patrol in a route i can't predict and might come out behind of every house. if i place units that just stand there (sentries or guard WPs) than u adjust the placement radius of the WP as well as the unit itself. u can have stationary guards with large placement radius and put all of them in the center of the zone u wish to function as a battleground. the units will be placed sporadically and u wont be able to tell where until u engage them. Another thing - in the editor u can also place twice the amount of enemies u wish to actually engage and set their probability of presence to 50% so u will never know which of the enemies will actually spawn and this will create all the randomness u want and a much greater level of surprise than the wizzard. try it. Edited July 5, 2009 by topeira Share this post Link to post Share on other sites
dtruck261 10 Posted July 5, 2009 (edited) I made it, I suppose I could make one for the other island also See attached removed, see next post was a quick job, I think all works ok though To any who have d/l this, I updated it @ 8:05 est (-5),, I think this version is final, for some reason it wouldnt hand out missions after using the transport, but I think it works now Edited July 6, 2009 by dtruck261 update Share this post Link to post Share on other sites
dtruck261 10 Posted July 6, 2009 Since I cant seem to get the mission generator to always generate and I like the helo transport, in this final version, you can force the missions with the radio http://files.getdropbox.com/u/1405880/IgotitC.Chernarus.pbo Share this post Link to post Share on other sites
pravinrocks4u 10 Posted July 14, 2010 SinglePlayer - Scenario- My Missions- New Mission - 02: Target - In Edit Mission Settings - Units, if I want to add one AT Specialist (Player - Team leader) one corpsman, one Machinegunner. How do I do that right now I can select only one type either AT specialist of corpsman and I can increase the count. That’s it. Anybody knows how to do this? Share this post Link to post Share on other sites
mistermdg 10 Posted October 28, 2011 MAKE MISSIONS FOR ARMA IN MINUTES http://www.plannedassault.com/ Share this post Link to post Share on other sites