sergeant rock 3 Posted March 11, 2002 I know the topic has been brought up in the past, but has there ever been a resolution to the mouse lag problem? I tried everything listed on AvonLady's FAQ (reduced resolution, turned of anti-aliasing, yada yada yada)to no avail. When firing on enemies particularly at long range, it gets downright frustrating as your mouse seems to swim to the left and right even when you try subtle movements. It reminds me of a "deadzone" calibration problem you used to see in hardcore flight sims. There is just too much play in the mouse! Anyone have any ideas? Share this post Link to post Share on other sites
R. Gerschwarzenge 0 Posted March 11, 2002 Did you try to disable v-sync? Share this post Link to post Share on other sites
hbk 0 Posted March 11, 2002 Try to decrease the D3D prerender limit (may works if you have a GeForce) using RivaTuner. http://www.guru3d.com/rivatuner/ Share this post Link to post Share on other sites
theavonlady 2 Posted March 11, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HBK @ Mar. 11 2002,15:56)</td></tr><tr><td id="QUOTE">Try to decrease the D3D prerender limit (may works if you have a GeForce) using RivaTuner. http://www.guru3d.com/rivatuner/<span id='postcolor'> For a GeForce card, you would use the NVMAX utility and set frame pre-rendering to zero, as mentioned in The FAQ item on "input delay". Share this post Link to post Share on other sites
ALDEGA 0 Posted March 11, 2002 regarding the dead-zone thing: In the controls option screen you can set the mouse sensitivity Share this post Link to post Share on other sites