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sergeant rock

Swimming mouse

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I know the topic has been brought up in the past, but has there ever been a resolution to the mouse lag problem? I tried everything listed on AvonLady's FAQ (reduced resolution, turned of anti-aliasing, yada yada yada)to no avail.

When firing on enemies particularly at long range, it gets downright frustrating as your mouse seems to swim to the left and right even when you try subtle movements. It reminds me of a "deadzone" calibration problem you used to see in hardcore flight sims. There is just too much play in the mouse! mad.gif

Anyone have any ideas?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HBK @ Mar. 11 2002,15:56)</td></tr><tr><td id="QUOTE">Try to decrease the D3D prerender limit (may works if you have a GeForce) using RivaTuner.

http://www.guru3d.com/rivatuner/<span id='postcolor'>

For a GeForce card, you would use the NVMAX utility and set frame pre-rendering to zero, as mentioned in The FAQ item on "input delay".

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regarding the dead-zone thing: In the controls option screen you can set the mouse sensitivity smile.gif

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