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BLSmith2112

Badlands: Script Bugs. Map Bugs. AI Bugs. (Videos, Pictures & Discriptions Inside)

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I have successfully completed the ArmA 2 campaign, without using the "endmission" cheat.

I've posted the URL for my walkthrough elsewhere, but you might have missed it. it's

http://arma2.telcen.com

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If you thought Badlands was bad, you're going to love the next one!

The last two missions are so terrible, I'm at a loss for words really. I think they ran out of time and nobody at all tested them.

Right. I just felt into Art-of-war i call it (a few day ago, actually) and cant do anything else but going alone into battle (I choosed not to be commander), trying capturing towns, overcrowded by enemies.

Maybe something wrong wad transferred from Badlands? I finished previous mission, but it was finished with usual bug - 4 cities were captured, was not recognised as finished task. Mission ended anyway, somehow (without cheat command, just automatically).

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Patch 1.03 --- Badlands finally works for me. :) Finished it now easily. Now to the next mission. :)

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Patch 1.03 --- Badlands finally works for me. :) Finished it now easily. Now to the next mission. :)

With patch 1.03 the priest is invincible:(

I'm on napa side

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In the voice of Ben Stein "Yippeee, another patch".

On a funny note: I was playing an oldie but goodie yesterday, XIII from ubisoft. At one part you are escaping from the asylum, and you can hear a prisoner screaming from his cell "Let me outa here! I'm a software developer, ya hear me!! If the patch doesn't come out on Tuesday we'll never upgrade from 1.5.0.1 to 1.5.0.2!!"

Changes I've noticed after the 1.03 patch:

-Sound sometimes crackles and fades out during heavy MG fire, which is really annoying.

-Razor team now responds at the beginning of the Badlands mission.

-Loading, frame rate, and overall performance seem slightly improved.

-AI have lost all their fight it seems (in Normal difficulty).

BIS should not have listened to all those people whining about the AI being too hard, the AI was doing what it was supposed to, being intelligent, suppressing, flanking, taking cover, using concealment. So they shot at you through the trees, but unless you're a moron you shot at them through trees too, right? Their aim or sight was no more laser-accurate than your own, but now (on Regular) they seem to have a sluggish response time, horrible aim, and no desire to take cover, fight cohesively or do anything otherwise that would promote their survival. I'll try raising the difficulty but I'll miss the indicators on the map. I have a bad sense of direction but I'm not incompetent, I have learned to use the compass and GPS, which adds to the feel of realism (a hand holding the compass might do it better). I haven't had the time to play all the way through it though. I'm hoping the rest of the campaign works without a hitch.

Edited by Hoodoo
New info.

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