Kenjineering 10 Posted July 4, 2009 (edited) Overwhelming: Is this what you are talking about in Razor two.. go to this thread and look for my first post on the first page. http://forums.bistudio.com/showthread.php?t=77877 One thing I forgot to meantion is that, this problem at higher settings in that camp area in razor two, occurs usually after I look directly at the soldiers there. There aren't any fixes for that apart from turning terrain detail (or was it object detail?) to normal. And yes all my problems happend in the mission just before razor two.. and then especially in razor two. Edited July 4, 2009 by Kenjineering Share this post Link to post Share on other sites
Starfire 10 Posted July 4, 2009 The ASUS ones are 182.50 too... All the more reason to not download them, right? After all, why go for the ASUS 182.50s when you ca use the Nvidia 182.50s. You're just saving yourself from having to deal with any crap bloatware that ASUS has added to it. General rule of thumb to follow is, always go for the Nvidia drivers if possible. Share this post Link to post Share on other sites
Vipera 10 Posted July 5, 2009 Today I started the game, and I noticed a performance drop for no reason. Then I started to notice how the textures take too long to load if at all. I was looking to a weird soldier, until finally the textures loaded and I could see his face and clothes in more detail. Notice that the soldier was very near to me, so I think it's not the LoD thing. --- I also notice that there's some popup in graphics (like a whole building coming out of nothing while I could se another one right BEHIND it). I had the same problem. Fixed it. I found that if I have Texture Detail=Normal and Video Memory=Very High with AA=Disabled than I receive HUGE performance increase and it removes constant and annoying texture redrawing when I turn around. ARMA2 option : 1920*1200 Fillrate - 100% Texture Detail - Normal Video Memory - Very High Anisotropic Filtering - High AA - Disabled Terrain Detail - High Objects Detail - High Shadow Detail - High PostProcess Effects- Disabled Visual Distance - 3000 Share this post Link to post Share on other sites
Yoma 0 Posted July 5, 2009 The problem most likely is that the 186.18 drivers detect wrong VGA memory (localMemory) in the configfile. Your card only has 1GB but it gets detected as 2GB. This problem occurs when using 186.18 drivers on vistax64 with more then 4GB ram. Some users seem to be able to fix it by running the game with the -winxp shortcut parameter. I accidently stumbled upon it when having to remove 2 GB on my pc for use in another pc. I'm not sure if this is a driver issue or a BIS issue. But as it doesn't occur with the 182.50 driver it smells like an nvidia driver issue to me. I may be lucky, but running on the 186.18 driver with correct localmemory setting in the config file made me have no more crashes at all. Share this post Link to post Share on other sites