Bon 12 Posted June 17, 2009 Hi mates, this time I ask you for a very tiny problems solution. Standing on the carrier on Utes there aren't any environment sounds, especially the sound of the sea, like I can hear it standing on the beach. Is there any possibility to set it? Note: placing a logic and write something like "this say <sound>" or placing a trigger and set the environment sound there does not work for me. Also setting enableEnvironment to true does not take any effect since it is set to true by default. Share this post Link to post Share on other sites
Alex72 1 Posted June 18, 2009 Triggers with custom sounds you make can be done yes. You have to add a description file to tell the game what sounds to grab. Then in the triggers you can set custom sounds to different areas. So when you move closer to the back of the ship you hear some humming maybe and in the middle some other noise. Even grab an ambiance of real workers on a similar ship and then slap it on the ship with trigger and you will hear it on and close around the ship. The sound will fade as you move away from the source. Sorry mate but i dont have all the info on exact how to do it. But it should be in Mr.Murrays editor guide for ArmA1 and im sure it works in ARMA2. Its a PDF and have good search function. Search sound or similar and youll find it im sure. Link: Mr.Murrays Editing Guide Deluxe Alex Share this post Link to post Share on other sites
Bon 12 Posted June 18, 2009 Of course I already know how to set custom sounds within the descritption.ext. My question was how to add the oceans environment sound that is already used in the game. Placing a trigger and set the effect of the "sea" environment sound does not work. And using the "say" command I cannot try because I can't find any list of the CfgSounds. Share this post Link to post Share on other sites
Junker 0 Posted June 19, 2009 just add a couple of empty boats in the carrier that should give the effect :) Share this post Link to post Share on other sites
Bon 12 Posted June 19, 2009 just add a couple of empty boats in the carrier that should give the effect :) Awesome! Share this post Link to post Share on other sites
sgt_hawkins 9 Posted July 27, 2009 (edited) Yea could you put the line you need to put in the description for environment sounds? Edit: Figured it out put this in description file Then put ogg in folder named EnvSounds class CfgEnvSounds { sounds[]={Ambience1}; class Ambience1 { name="Ambience1"; sound[]={"Ambience1.ogg",db-20,0,1}; soundNight[]={"Ambience1.ogg",db-40,0,1}; }; }; Edited July 29, 2009 by Sgt_Hawkins Share this post Link to post Share on other sites
Cyper 18 Posted August 23, 2012 EDIT: Completely wrong thread. I replied in the wrong tab. Sorry. :( Share this post Link to post Share on other sites