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richardg

Clusterbombs?

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They aren't in the game. Think they're a little bit unnecessary in the first place for a game like this anyway considering there's already LGBs.

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They aren't in the game. Think they're a little bit unnecessary in the first place for a game like this anyway considering there's already LGBs.

Cluster bombs would be used against infantry or light armor.

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But LGBs are free, rearm instantly, and are super braindead easy to aim and release. Besides cluster munitions would require advanced munitions and targeting logics not already in place and a player base that is capable of using non lock-fire-n'-forget weaponry.

Are you a dev and/or player hater... is that it?

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LGB - Laser Guided Bomb - Its supposed to be easy to aim with as long as you have someone with a laser des. They dont TAB lock in ARMA2 what i saw anyway.

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But LGBs are free, rearm instantly, and are super braindead easy to aim and release. Besides cluster munitions would require advanced munitions and targeting logics not already in place and a player base that is capable of using non lock-fire-n'-forget weaponry.

Are you a dev and/or player hater... is that it?

Dear Frederf. All that Richardg asked is there clusterbombs in the game. To attack him (and others) is not encouraging for other that wish to join the form are the community. And the community has had a clusterbomb mod going back to OFP.

Edited by ScorpionGuard

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He's alright, he has a point about state of the art smart clusters with guided bomblets.

"Dumb" clusters wouldnt be hard to model though. And clusterbombs effect a wider area than LGBs.

Seeing how clusters are primarily used for infantry and soft targets, it'd be nice to see them in a game that is primarily about infantry combat.

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Some plane addons for Arma have the "dumb" cluster bombs, so given time you'll see them ported to Arma2.

Having dropped numerous LGB's, the unguided cluster bombs require a bit more skill to deploy. If you drop it too soon, or too late you may wipe out a bunch of friendlies. A "smart" cluster bomb would create imbalance in the game imo.

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It was probably not modeled because it would take out everyone on the ground too easily. But you know - this is ARMA and this will be coming in addons later on. Cluster, napalm and nukes will be available at some point. ;)

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Yeah, well, whats crappy about addons/mods is there ends up being 50 different versions of the game on everyones servers. Then finding a server and enough people with the particular mod your using is a pain in the ass.

Be better if they just put it into stock game.

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Yeah, well, whats crappy about addons/mods is there ends up being 50 different versions of the game on everyones servers. Then finding a server and enough people with the particular mod your using is a pain in the ass.

Be better if they just put it into stock game.

Or you just go with one good conversion mod, like ACE...

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I cannot rightfully expect that all conceivable weapons, vehicles, and so on be in the game out of the box. Modding is an unavoidable fact of life for ArmA. I would rather that the game handled mods more gracefully than it attempted to make mods unnecessary.

On a historical note, cluster munitions used during a small scale engagement like that at Cherberus would likely number between none and zero. Cluster munitions have a nasty habit of leaving UXO around where people live and work. As such CBUs have fallen quite out of favor with NATO countries. GBU-32s (JDAM) have all but replaced CBUs in practical use. I believe that given the terrain and scale of conflict typical of ArmA2, modeling CBUs would be a disservice to realism.

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Strategic bombing in Warfare mode anyone? Tupolevs dropping nukes?

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We had scripted submunitions in Arma1. Like, create a shitload of grenades over an area and watch the carnage. Making it look like a clusterbomb, dpicm, or even apicm (with less projectiles), is no problem in singleplayer. In multiplayer however, all this destruction happening at once at very many places causes a lot of lag. Noticed how Domination uses 'dpicm' artillery in Arma1? This is multiplayer friendly, but you basically have to explode each submunition one at a time. The effect is somewhat similar to real world apicm, but it doesn't look anything like the real thing.

So, if we're not going to get apicm/dpicm artillery munitions, we should get VT fuses for HE (airbursts) which can be equally devastating for troops in the open, and lower the splash damage and radius for fuse quick HEs. Also with VT fuses replacing apicm/dpicm, you don't have to worry about the dud problem these munitions usually pose that is usually completely neglected in games.

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