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-martin-

Vistor 3 and Deetail Ground Textures problem

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Hi,

I've got my elevations, objects and everything ready, now I import my satelite_lco and mask_lco and all the textures show up in Bulldozer BUT they dont overlap smoothly like they do in other islands, I've tried everything and I still cant get it to work right now I'm just pissed off :mad:

Bellow is a picture of what it looks like in my Bulldozer:

bulldozerj.th.jpg

And here is a picture of how it should look:

a11nsn.th.jpg

Info about my island:

Terrain Grid Size 512x512

Terrain Cell size 50x50 (I'm importing the island from ofp)

Mask_lco = 12800x12800 pixels

Satellite_lco = 12800x12800 pixels

Does anyone know how to solve this problem?

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How does your mask look like?

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This is how my mask looks:

maskkxg.th.jpg

EDIT: I just found out that this problem occours if all the .png's in the Layers folder are not converted to .paa's

Thanks to The__f for helping me solve this problem :yay:

Edited by -Martin-

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