Potatomasher 0 Posted June 5, 2009 How much CPU power does the grass that remains flat use ? And if it really is lowering performance could BIS release a patch that adds a option to remove that feature. I think it's pretty useless anyway. Arma 1 grass that popped up right after you moved was just ok. Share this post Link to post Share on other sites
suma 8 Posted June 5, 2009 How much CPU power does the grass that remains flat use ? Almost none. The grass positions are cached anyway (this is a difference from ArmA), and the changes are done in this cache, not computed for each frame. Current system has much lower CPU impact than what we had in ArmA. Share this post Link to post Share on other sites
Potatomasher 0 Posted June 5, 2009 Almost none. The grass positions are cached anyway (this is a difference from ArmA), and the changes are done in this cache, not computed for each frame. Current system has much lower CPU impact than what we had in ArmA. Oh ok. I was just wondering. Thanks for the quick answer and clearing this matter. No need for patch then. :D Share this post Link to post Share on other sites
maruk 80 Posted June 5, 2009 You can disable grass completely by setting terrain detail to Very Low. Share this post Link to post Share on other sites
Potatomasher 0 Posted June 5, 2009 You can disable grass completely by setting terrain detail to Very Low. Yeah i know that of course, but i don't wanna do that. Looks pretty OFPish like that. :rolleyes: I know i should buy new CPU, mainboard and faster mems and my problems will go away. Share this post Link to post Share on other sites