Mickd 0 Posted October 15, 2009 Gentlemen (& women), its time to lock and load for the first full Charlie Foxtrot Campaign after our successful 6 week beta campaign & scrims. Sunday the 18th October 2009 will see the first battle of ten in CF1 where the River Stone Inc take on Shashka International in a battle to the last for control over Chernarus. It promises to be a long, bloody hard fought campaign, come be part of it. Charlie Foxtrot Mod v1.0 As always we had created a mod which tweaks the gameplay to our liking. At present this is only a few config changes but in future will be expanded to included new vehicles, soldiers and islands. Here is a brief overview of the changelog. *Added CF vehicle configs *Added CF scripts used by battle map *Disabled radar from CF vehicles ~ no vehicle/gunner hax *Disabled parachuting from helos ~ proper tactical use of of helos, paradrops still done via fixed wing drop planes. *Disabled "command spotting" ~ no command hax *Reduced CF vehicles fuel amount, (~30min running time land vehicles, ~15min air) ~ Fuel and Ammo now valuable part of Logistics Charlie Foxtrot Campaign System On the face of it Charlie Foxtrot can be quite a daunting thing to face however, its really quite simple. A Charlie Foxtrot Campaign lasts for 10 weeks. Battles are fought week by week, gaining territory as you go. At Charlie Foxtrot we have 5 Fronts. A Front is a chain of Objectives (9 in total) linked together. At the start of the campaign each Front starts in the middle along a Demilitarized Zone (DMZ). During a single battle over a Front, Objectives are captured and the battle progresses forward or back depending on which side you are on. In total there are 45 territories up for grabs, the army with the most at the end of the 10 week campaign is declared the winner. Charlie Foxtrot Battle System The Charlie Foxtrot system works on a points system. The first army to reach 500 points in an Objective captures it and the fight moves on into the enemy territory. Points can be accumulated in two ways. The first is by occupying the Objective. Secondly you get points for killing the enemy, this includes soldiers and vehicles. You get more points for killing the enemy inside the Objective than outside. All of this gives a highly dynamic gaming experience. The Battle System also enforces teamwork. The slots i.e primary and secondary weapons, are fixed but there is ammo available so you can pick up extra mags, grenades, smokes or explosives. The point of this is, you will see no Machine Gun totting Sniper-AT Men here. This is a team game, not one for 'Rambo's'. At this time our focus is directed mainly towards infantry. Infantry make up the vast majority if our player base and as a result we have created a high intensity infantry experience. We do use air transport (fixed wing and rotary) so there are still avenues for fly-boys to take, taking a bird into a hot LZ is an experience not for the faint hearted. CF1 Battle 1 Information Battle Day: Sunday 18th October 2009 Battle Time: 1800BST-2100BST (1300-1600EST) Battle Map: CF1 Mod Battlemap, Central Front (starting at Novy Sobor) Ingame time: 1200 mid-day Share this post Link to post Share on other sites
robs456 0 Posted October 27, 2009 Open Position: PSD Team Member Job ID: 3869 Location: Chernarus Category: Security Position Type: Contract Salary: Open Status: Vacant -------------------------------------------------------------------------------- Position Description Responsible for the personal protection of all Shashka Directors, Project Managers and other Principals under the direction of the PSD/CP Unit Commander. Follows PSD/CP security procedures to effectively ensure mission compliance. The PSD/CP Officer will assist in the development of PSD/CP policies, guidelines and procedures to ensure mission required performance. Principal Responsibilities of the Classification: Performs personnel protective service detail assignments as they pertain to assigned programs: A. Responsible for safe operations of assigned PSD/CP transportation to ensure for principals safety, to include mobile, air and static venue operations. B. Utilize special weapons and tactics to ensure mission success. C. Conducts protective formation positions daily. D. Conducts advanced security reconnaissance of projected routes. E. Conducts static security assignments when directed. F. Preclude behavior that would reflect poorly on the Principal or Shashka International. G. Presents a clean and professional appearance to include being height/weight proportionate. H. Carries out other duties as assigned. Education Required: Candidate must possess a High School Diploma or GED equivalent. Experience Required: Minimal one (1) year experience in High Threat Environment (Preferably in a PSD capacity) Candidate should at a minimum possess a combined time of six (6) years military (Combat Arms) and/or Law Enforcement experience (SWAT) with leadership and management experience and training preferred. This experience and background may have been gained in any of the following organizations: • Special Forces/Special Operations • Military Infantry • Commercial executive protection services with military or police background • Law Enforcement experience Candidate must successfully complete the High Risk Motorcade Course/Protective Security Detail (HRMC/PSD) training, which will include an initial physical fitness test and three weapons qualification courses throughout the training course. The minimum standards are: • Endurance Run completed in 2:10 (two minutes and ten seconds) • Obstacle Course completed in 2:00 (two minutes) • Rifle qualification scoring 270 points • Pistol qualification scoring 180 points. Required Skills Special Knowledge/Skills Required: A. Excellent communications skills with persons at all levels. B. In-depth knowledge of company’s PSD/CP security policies and procedures. C. Ability to communicate fluently in the English language. D. May be required to respond to a wide variety of operational circumstances, including extreme weather conditions and rudimentary infrastructure. E. Ability to conduct both static and mobile PSD/CP operations. F. Technical and tactical proficiency with the various small arms used in support of company operations G. Ability to operate motor vehicles of various weights in a tactical manner both on and off-road. H. Superior level of physical fitness, which allows for standing for extended periods, running w/ tactical equipment and pulling/carrying an excess of 180lbs. Equal Opportunity Employer Submit application at cfarma2.com Share this post Link to post Share on other sites
Mickd 0 Posted November 5, 2009 A new front has been opened for Battle 4 of CF Campaign 1 at Charlie Foxtrot. This week will see the Battle of Guglovo, starting at Zulu 2. This is a golden opportunity to take some fresh soil and spill some more blood. If your looking for a PvP experience where not every soldier is a 'one man army' and in possession of AT lunchers with an DMR this is the tournament for you. Our latest version of the mod to be released for Battle 5, forces squads to choose slots which are complimentary. CF1 Battle 4 Information Battle Day: Sunday 8th November 2009 Battle Time: 1800GMT-2100GMT (1300-1600EST). Battle Map: CFMod Battlemap, East Front/Zulu 2 Ingame Time: 05.00-0800hrs Battle Availability Sign in using the appropriate Army Sign (see links below) so your commanders know roughly how many men they have. This is important to keep track of active/inactive guys. SI Sign In: http://cfarma2.com/forums/si-barracks/****mandatory-weekly-sign-in****-campaign-edition RS Sign In: http://cfarma2.com/forums/rsi-conference-room/***-rsi-sign-in-sheet-obligated-for-all-members!-*** Questions? Any questions ask below. Charlie Foxtrot Mod Updates (Expected 9th Nov 2009) V1.1 (to be released 9th Nov 2009 for Battle 5) *Added CF soldier configs with custom loadouts *Added ability to engineer and crewman to make small repair on the field *Added black Osprey variant *Added CF ammo boxes *Lowered mortar firing rate *Tweaked LAV,BTR armor and weapons to comparable *Tweaked M1A2,T90 armor and weapons to comparable V1.0 *Added Community Base Addons *Added Inko Disposable *Added CF vehicle configs (with built-in respawn, self destruct) *Added CF scripts used by battle map *Disabled radar from CF vehicles *Disabled parachuting from helos *Disabled "command spotting" *Reduced CF vehicles fuel amount, (~30min running time land vehicles, ~15min air) *Tweaked C-130 turn radius Share this post Link to post Share on other sites
Mickd 0 Posted November 10, 2009 ***Updated Mod --> v1.1*** CFMod V1.1 *Added CF soldier configs with custom loadouts *Added ability to engineer and crewman to make small repair on the field *Added black Osprey variant *Added CF ammo boxes *Lowered mortar firing rate *Tweaked LAV,BTR armor and weapons to comparable *Tweaked M1A2,T90 armor and weapons to comparable Soldier Loadouts Explained The loadouts for the soldiers are designed to have each army/unit think about which slots they choose for battle day. Inotherwords, there is a trade off between the role that each soldier is supposed to do on the field and the weapons/abilities that they carry. IN CF, there are no one man Sniper-AA men armies. Each unit depends on its own soldiers to carry out the job as a team. In many cases these will be quite a departure from what you are used too. You might have a 'WTF' moment but we thought quite a bit about the roles we wanted different soldiers types to fill. In addition to this, some of the differences are quite subtle. Taking for example the Officer Soldier type. On the face of it, he carries the exact same loadout as a default CF Rifleman. However, as an officer he has some extras which make it beneficial for COs & TLs to choose this class. For example, the Officer model is quite distinctive. He also has a different marker on the map. These things make him distinguishable for the players thus make it a little easier to follow/find him. In addition to this, the officer also carries a GPS. This makes it a little easier for him to navigate on the fly. Mod Downloads The CF Mod-Pack is ready for download. Get it ASAP.Primary Download -- Alternate DownloadUpdated for version 1.1 (above image 55kb) Another new front has been opened for Battle 5 of CF Campaign 1 at Charlie Foxtrot. This week will see the Battle of Shakovka, starting at Zulu 2. This is a golden opportunity to take some fresh soil and spill some more blood. Battle 4 proved to be a very close affair. In the early stages the RS looked in control, capturing Zulu 2. However, just when it looked like the RS would take control of of yet more SI terrain, a swift counter attack which turned into a very closely fought battle overturned the RS gains. However, there was more drama to come as the RS built up momentum in the latter stages of the battle. Given 10 more minutes and they could have seized the day. As it was, the battle ended in a tie, which resulted in SI gaining the initiative. A heart stopping battle all agreed. CF1 Battle 5 Information Battle Day: Sunday 15th November 2009 Battle Time: 1800GMT-2100GMT (1300-1600EST). See Battle Countdown Counter on the forums if your not sure Battle Map: CFMod Battlemap, Coastal Front/Zulu 2 Ingame Time: 12.00-1500hrs Battle Availability Sign in using the appropriate Army Sign (see links below) so your commanders know roughly how many men they have. This is important to keep track of active/inactive guys. SI Sign In: http://cfarma2.com/forums/si-barracks/****mandatory-weekly-sign-in****-campaign-edition RS Sign In: http://cfarma2.com/forums/rsi-conference-room/***-rsi-sign-in-sheet-obligated-for-all-members!-*** Questions? Any questions ask below. Share this post Link to post Share on other sites
Mickd 0 Posted November 27, 2009 (edited) Charlie Foxtrot Campaign 1, Battle 7 will take place this Sunday. At present the RS are in the lead, but with 4 battles left, there is plenty of time for the SI to regain lost ground. Charlie Foxtrot is the largest weekly PvP ArmA2 Tournament. If your looking for organised, team based PvP action, playing alongside around 100 other people, the why not sign up. Its free to go random (placed in either army), there are lots of opportunities to do all kinds of interesting tasks for your army. CF1 Battle 7 Information Battle Day: Sunday 29th November 2009 Battle Time: 1800GMT-2100GMT (1300-1600EST). Game Parameters Battle Map: CFMod Battlemap, Eastern Front/Zulu 2 Ingame Time: 00.00-0300hrs Battle Availability Sign in using the appropriate Army Sign (see links below) so your commanders know roughly how many men they have. This is important to keep track of active/inactive guys. SI Sign In: http://cfarma2.com/forums/si-barracks/****mandatory-weekly-sign-in****-campaign-edition RS Sign In: http://cfarma2.com/forums/rsi-conference-room/***-rsi-sign-in-sheet-obligated-for-all-members!-*** Mod Downloads The CF Mod-Pack is ready for download. Get it ASAP.Primary Download -- Alternate DownloadUpdated for version 1.1 Edited June 10, 2010 by W0lle Share this post Link to post Share on other sites
Mickd 0 Posted December 10, 2009 I am very interested at this...i just wanna ask you,do you play serious?Like,using compass navigation,gps,leading,covering,various formations and stuff like that? The competition is serious enough, everyone wants to win. We remove alot of the safety nets regarding navigation so you need some basic nav skills like using a compass yes i suppose. No cross hairs, no 3rd person, no command spotting so its pretty tough for casual players I guess. Some units use formations, some dont, it depends on the unit leader i suppose. The important thing is its organised, orders are given, orders are followed, strategies discussed, its fun. And is there any chance to try it for free at first? CF is and always will be free. You only have to pay if you wish to pick a side. Many people wish to pay in their second campaign as they meet people they like to play with and like that security blanket. Many long term veterans go random as they dont care who they play with as they know almost everyone. Share this post Link to post Share on other sites
Mickd 0 Posted December 16, 2009 Charlie Foxtrot Community Update So the first official Charlie Foxtrot is drawing to a close. This will be the last battle. Fear not, we will begin CF2 after 3 weeks of Scriming/Testing/Reforming over the Christmas period. CF2 is pencilled into start on January 10th and should do so with no major problems. As mentioned there will be three scrims at the usual times on Sundays. We understand many of you will be AFK from Christmas but if you can come and help get set up for CF2. There are always scrims, regardless of any holidays. New Scoring System being used for Battle 10 As all of you will be aware, we have been overhauling our battlemap from the ground up over the last 5 weeks or so. We are totally revamping it, many of you will have been following its development in the map release threads. After consultation with both the armies, we will be swapping out the existing scoring system for the new one for Battle 10. This is to help iron out any bugs, test gameplay and to whet you guys whistles for CF2. I really urge you guys to come and play this weekend, it will be exciting. A brief guide as to the scoring system will be posted in the armies barracks so you can read up on the system. This weeks battle will still be fought on the East Front, still starting at Mogilevka so your planning is still relevant. Army equipment will be as per any battle day bar one change. There will be no Mortar or other deployable objects at this time. No artillery will be in this map, we will add it in the coming weeks. As a note, the Off Map Artillery System developed by Ashby, is on the CF Server for playtime! CF1 Battle 10 Information Battle Day: Sunday 20th December 2009 Battle Time: 1800GMT-2100GMT (1300-1600EST). See Battle Countdown Counter HERE to check. Battle Map: CFMod Battlemap, East Front/Zulu 4 Ingame Time: 1600-1900hrs (slightly different ingame time than usual, I know) Battle Availability Sign in using the appropriate Army Sign (see links below) so your commanders know roughly how many men they have. This is important to keep track of active/inactive guys. SI Sign In: http://cfarma2.com/forums/si-barracks/****mandatory-weekly-sign-in****-campaign-edition RS Sign In: http://cfarma2.com/forums/rsi-conference-room/***-rsi-sign-in-sheet-obligated-for-all-members!-*** Mod Downloads The CF Mod-Pack is ready for download. Get it ASAP.Primary Download -- Alternate DownloadUpdated for version 1.1 Questions? Any questions ask below. Share this post Link to post Share on other sites
Mickd 0 Posted January 25, 2010 CHARLIE FOXTROT CAMPAIGN 2 STARTS THIS SUNDAY, 31ST JANUARY 2010: SIGN UP NOW! The worlds largest ArmA II PvP tournament returns for its second official campaign on Sunday 31st January 2010. Building on the success of Campaign 1 and Beta Campaigns we expect this to be the most closely contested campaign yet. If your looking for slow paced, squad level infantry combat with a side of armor and air, the this is the place for you. All new recruits are always welcome & we hope to see more of our Veterans returning after their Christmas holidays. To sign up, just register to the forums and visit the ****Join Your Army Here**** forums. Your request will be dealt with promptly by one of our highly trained and courteous staff! Whats New for CF2? At CF we never rest in terms of development. We are continually tweaking, updating and trying to improve our in-house battle system. For CF2 we have totally rebuilt the Battle Map from the ground up with an all new scoring system. The battles will be more intense with more action yet still requiring that age-old Charlie Foxtrot battle planning and unit level planning. As always we have listened to our players and taken onboard their suggestions, for instance, Military Ranks are now back. In addition to this, over the course of CF1 we continually posted test versions of the Battle Map and asked for open feedback so that our players were totally in the loop as to the course map development has taken. Charlie Foxtrot 2: Battle 1 Information Battle Day: Sunday 24th January 2010 Battle Time: 1800GMT-2100GMT (1300-1600EST). See Battle Countdown Counter below if your not sure Battle Map: CFMod PvP Battle Map 2, Central Front/Zulu 4 Ingame Time: 06.00-09.00hrs Mod Downloads The CF Mod-Pack is ready for download. Get it ASAP.Primary Download -- Alternate DownloadUpdated for version 1.1 Questions? Any questions ask here. EDIT: Sugar, i seen Robs posted already. Sorry. Share this post Link to post Share on other sites
Mickd 0 Posted February 5, 2010 CHARLIE FOXTROT CAMPAIGN 2 BATTLE 2 THIS SUNDAY, 7TH FEBRUARY 2010: SIGN UP NOW! Battle 2 of Campaign 2 of the Charlie Foxtrot PvP Tournament will take place on Sunday 7th February 2010. The RS won Battle 1 but the SI are steadily improving with hopes of securing a victory this coming Sunday If your looking for slow paced, squad level infantry combat with a side of armor and air, the this is the place for you. All new recruits are always welcome & we hope to see more of our Veterans returning after their Christmas holidays. To sign up, just register to the forums and visit the ****Join Your Army Here**** forums. Your request will be dealt with promptly by one of our highly trained and courteous staff! Whats New for CF2? At CF we never rest in terms of development. We are continually tweaking, updating and trying to improve our in-house battle system. For CF2 we have totally rebuilt the Battle Map from the ground up with an all new scoring system. The battles will be more intense with more action yet still requiring that age-old Charlie Foxtrot battle planning and unit level planning. As always we have listened to our players and taken onboard their suggestions, for instance, Military Ranks are now back. In addition to this, over the course of CF1 we continually posted test versions of the Battle Map and asked for open feedback so that our players were totally in the loop as to the course map development has taken. Charlie Foxtrot 2: Battle 2 Information Battle Day: Sunday 7th February 2010 Battle Time: 1800GMT-2100GMT (1300-1600EST). See Battle Countdown Counter below if your not sure Battle Map: CFMod PvP Battle Map 2, Coastal Front/Zulu 4 Ingame Time: 12.00-15.00hrs Weather: Possible Showers, coming in from the South West & moving inland Battle Availability Sign in using the appropriate Army Sign (see links below) so your commanders know roughly how many men they have. This is important to keep track of active/inactive guys. SI Sign In: HERE RS Sign In: HERE Mod Downloads The CF Mod-Pack is ready for download. Get it ASAP.Primary Download -- Alternate DownloadUpdated for version 1.1 Questions? Any questions ask HERE. Share this post Link to post Share on other sites
Mickd 0 Posted February 10, 2010 Hey guys, just a few updates. We have totally overhauled our website. Check it out at: http://cfarma2.com CHARLIE FOXTROT CAMPAIGN 2 BATTLE 3 THIS SUNDAY, 14TH FEBRUARY 2010: SIGN UP NOW! Battle 2 of Campaign 2 of the Charlie Foxtrot PvP Tournament will take place on Sunday 14th February 2010. The RS won Battle 2 but the SI are steadily improving with hopes of securing a victory this coming Sunday. If your looking for slow paced, squad level infantry combat with a side of armor and air, this is the place for you. All new recruits are always welcome & we hope to see more of our Veterans returning after their Christmas holidays. To sign up, just register to the forums and visit the ****Join Your Army Here**** forums. Your request will be dealt with promptly by one of our highly trained and courteous staff! Whats New for CF2? At CF we never rest in terms of development. We are continually tweaking, updating and trying to improve our in-house battle system. For CF2 we have totally rebuilt the Battle Map from the ground up with an all new scoring system. The battles will be more intense with more action yet still requiring that age-old Charlie Foxtrot battle planning and unit level planning. As always we have listened to our players and taken on board their suggestions, for instance, Military Ranks are now back. In addition to this, over the course of CF1 we continually posted test versions of the Battle Map and asked for open feedback so that our players were totally in the loop as to the course map development has taken. Charlie Foxtrot 2: Battle 3 Information Battle Day: Sunday 14th February 2010 Battle Time: 1800GMT-2100GMT (1300-1600EST). See Battle Countdown Counter if your not sure Battle Map: CFMod PvP Battle Map 2, Western Front/Zulu 4 Ingame Time: 16.00-19.00hrs Weather: Overcast with Fog, starting inland and moving North West Battle Availability Sign in using the appropriate Army Sign (see links below) so your commanders know roughly how many men they have. This is important to keep track of active/inactive guys. SI Sign In: HERE RS Sign In: HERE Mod Downloads The CF Mod-Pack is ready for download. Get it ASAP.Primary Download -- Alternate DownloadUpdated for version 1.1 Questions? Any questions ask away. Share this post Link to post Share on other sites
Mickd 0 Posted February 15, 2010 CHARLIE FOXTROT CAMPAIGN 2 BATTLE 4 THIS SUNDAY, 21st FEBRUARY 2010: SIGN UP NOW! Battle 2 of Campaign 2 of the Charlie Foxtrot PvP Tournament will take place on Sunday 21st February 2010. The SI has came back into contention this week with a tenacious TIE which could have been a win. A solid performance under their new leadership has ensured that the remaining weeks of this campaign will be exciting ones. This isnt over by a long shot. If your looking for slow paced, squad level infantry combat with a side of armor and air, this is the place for you. All new recruits are always welcome & we hope to see more of our Veterans returning after their Christmas holidays. To sign up, just register to the forums and visit the ****Join Your Army Here**** forums. Your request will be dealt with promptly by one of our highly trained and courteous staff! Whats New for CF2? At CF we never rest in terms of development. We are continually tweaking, updating and trying to improve our in-house battle system. For CF2 we have totally rebuilt the Battle Map from the ground up with an all new scoring system. The battles will be more intense with more action yet still requiring that age-old Charlie Foxtrot battle planning and unit level planning. As always we have listened to our players and taken on board their suggestions, for instance, Military Ranks are now back. In addition to this, over the course of CF1 we continually posted test versions of the Battle Map and asked for open feedback so that our players were totally in the loop as to the course map development has taken. Charlie Foxtrot 2: Battle 4 Information Battle Day: Sunday 21st February 2010 Battle Time: 1800GMT-2100GMT (1300-1600EST). See Battle Countdown Counter if your not sure. Battle Map: CFMod PvP Battle Map 2, Central Front/Zulu 6 Ingame Time: 20.00-23.00hrs Cloud Cover: Disabled until further notice Weather: Disabled until further notice Battle Availability Sign in using the appropriate Army Sign (see links below) so your commanders know roughly how many men they have. This is important to keep track of active/inactive guys. SI Sign In: HERE RS Sign In: HERE Mod Downloads The CF Mod-Pack is ready for download. Get it ASAP.Primary Download -- Torrent DownloadUpdated for version 1.1 Questions? Any questions ask http://cfarma2.com/forums/general-discussion/this-weeks-battle-comment-question-thread/. Share this post Link to post Share on other sites
Mickd 0 Posted March 13, 2010 Ok so we have got a big update for you. As you guys know we are famous for our PvP games. Charlie Foxtrot is now expanding it operations to cover Warfare gamemodes to. Our PvP will still be on Sundays, but our Warfare games are on Saturdays. We have already seen interest from our existing players for our Warfare tournament, we hope to attract more new players who perhaps are not so interested in PvP to come and try our Warfare battles. This was a big step and decision for our tournament administration. For details on each read on. CHARLIE FOXTROT:WARFARE THIS SATURDAY, 13TH MARCH 2010: SIGN UP NOW! As previously announced, our new Warfare Tournament is now LIVE! We will begin this tournaments life with our first organised Scrim on Saturday 13th March 2010. Sign ups are progressing steadily and we hope to see the numbers continue to grow as word spreads week to week. Game Day Information Game Day: Saturday 13th March Game Time: 1800-2100GMT (1300-1600EST) Factions Coalition Armed Forces = BLUEFOR Democratic Revolutionary Army = OPFOR Charlie Foxtrot: Warfare Sign Ups! -- Random Army -> Join here -- Coalition Allied Forces [CAF] (Western Equipment) -- Democratic Revolutionary Army [DRA] (Russian Equipment) Full Announcement The full announcement outlining Warfare can be read HERE Questions? Ask them HERE CHARLIE FOXTROT: VIRTUAL WAR CAMPAIGN 2 BATTLE 7 THIS SUNDAY, 14TH MARCH 2010: SIGN UP NOW! Battle 7 of Campaign 2 of the Charlie Foxtrot PvP Tournament will take place on Sunday 14TH MARCH 2010. This battle will take place on a new version of our Battle Map proposed for CF3. It promises to deliver high octane action but maintain squad level tactics. Battle Map Overview 5 x 5 sectors (25 total) Sector size: 150 x 150 meters Zone dimensions: 750 x 750 meters Cap requirement 3 men Zone refresh 2 minutes Scoring is calculated every refresh and is based on the number of sectors controlled. 1 sector = 4% of the zone. The percentage of the zone controlled is averaged over the course of the whole battle and the winner is determined by who had the highest control average. Additional settings: Map markers reduced to only unit leaders. Players have an action available that will display their grid coordinate. GPS and NVG removed from player's inventory Moved RS base south to maintain same distance to the zone. High explosives removed from artillery. Only support rounds are available (Illum and smoke) To sign up, just register to the forums and visit the ****Join Your Army Here**** forums. Your request will be dealt with promptly by one of our highly trained and courteous staff! Charlie Foxtrot 2: Battle 7 Information Battle Day: Sunday 14TH MARCH 2010 Battle Time: 1800GMT-2100GMT (1300-1600EST). See Battle Countdown if your not sure Battle Map: CFMod PvP Battle Map 3, Elektrozavodsk Ingame Time: 0000-0300hrs Cloud Cover: Disabled until further notice Weather: Disabled until further notice Battle Availability Sign in using the appropriate Army Sign (see links below) so your commanders know roughly how many men they have. This is important to keep track of active/inactive guys. SI Sign In: HERE RS Sign In: HERE Mod Downloads The CF Mod-Pack 1.2 is ready for download. Get it ASAP. Questions? Any questions ask http://cfarma2.com/forums/general-discussion/this-weeks-battle-comment-question-thread/. Share this post Link to post Share on other sites
Mickd 0 Posted March 17, 2010 Battle 7 results This previous Sunday we used a new cap system. It proved to be very interesting. At the start the RS were very quickly into the Area of Operations (AO) and quickly took control of the vast majority of it. The SI were slower but were able to nibble away at the RS positions. Fire fights and armor battles were breaking out all over the place. Eventually the SI were able to push into the core of the town and take control of it at the end. In the end it was a close battle and one which everyone enjoyed. Here are some videos from Battle 7. Both of these are from either sides armor groups which is always an interesting perspective lol: RS 4 Armor Group SI 1 Armor Group CF2B7 Share this post Link to post Share on other sites
Mickd 0 Posted March 27, 2010 Battle 8 Results This was an amazing battle. It was very very close with both sides figthting it out to the bitter end. However, at the end the SI run out victors. Share this post Link to post Share on other sites
Mickd 0 Posted April 18, 2010 CHARLIE FOXTROT CAMPAIGN 3 SCRIM 4 THIS SUNDAY, 18th APRIL 2010: SIGN UP NOW! Today will see a fresh battle in Charlie Foxtrot. Campaign 3 will begin next Sunday, so join today to meet new friends and teammates. This campaign we will see the return of combat aircraft including AH-1 Cobra, Apache gunships & F35. New armor will include the Bradley. No matter what role you like to play, be it infantry, armor team, spec ops team or as transport or combat pilot, Charlie Foxtrot has a place for you. Celle can be downloaded from using the links which you can find on the forum. How to Join An Army? There are two ways you can join an army in this tournament. First, is you can go random. In this case you sign in HERE and await placement by one of the admin staff. The second way is that you visit HERE to pick your side. There is a nominal charge of 6euro which is wholly contributed to the server costs (CF is a not-for-profit tournament). Our recommendation is that if this is your first time playing Charlie Foxtrot you go RANDOM to sample the community. Battle Map Overview Battle Intel HERE Towns: Celle Airfield, Celle West, Klein Hehlen Cap Rules: 3 men, 3 minutes Sphere of awareness: 100 meters 2 x 2 sectors (12 over 3 towns total) Sector size: 100 x 100 meters Additional settings: Map markers given within 100m. Players have an action available that will display their grid coordinate. GPS and NVG removed from player's inventory High explosives removed from artillery. Only support rounds are available (Illum and smoke) Charlie Foxtrot 3: Scrim 4 Information Battle Day: Sunday 18th APRIL 2010 Battle Time: 1800GMT-2100GMT (1300-1600EST). See Battle Countdown Battle Map: CFMod PvP Battle Map 3, Celle Airfield, Celle West, Klein Hehlen Ingame Time: 1200-1500hrs Cloud Cover: Disabled until further notice Weather: Disabled until further notice Battle Availability Sign in using the appropriate Army Sign (see links below) so your commanders know roughly how many men they have. This is important to keep track of active/inactive guys. SI Sign In: HERE RS Sign In: HERE Mod Downloads The CF Mod-Pack 1.3 is ready for download. Get it ASAP. Questions? Any questions ask http://cfarma2.com/forums/general-discussion/this-weeks-battle-comment-question-thread/. Share this post Link to post Share on other sites
Mickd 0 Posted April 21, 2010 CHARLIE FOXTROT CAMPAIGN 3 BATTLE 1 THIS SUNDAY, 25th APRIL 2010: SIGN UP NOW! Charlie Foxtrot Virtual War Campaign 3: War Breaks Out this Sunday! Gentlemen, war is upon up once more and will begin for real this Sunday, the 25th April 2010. Charlie Foxtrot returns for its 3rd campaign and it promises to be a deadly one. Campaign 3 sees a whole host of new goodies for you the players to get their teeth into. Sick of playing on Chernaraus, well for Campaign 3 Charlie Foxtrot moves the battle to Celle, a fantastic Island created by Mondkalb. In addition the Charlie Foxtrot mod has been further updated. This campaign will see the return of combat airpower! This will take the form of Combat Air Patrol aircraft armed with missiles and cannon. Furthermore, each army will get control of an Attack Helo with Laser and Optical Guided missiles (using the GDT Mod). Finally the old faithful Bradley will return. Players who played with us in IC-ArmA will remember the punch this baby packs. Our mod extraordanire Ike has ported this over for us from the IC-ArmA Mod. Charlie Foxtrot has returned to the old 3 objective format. We have found that after years of trying different things, this offers the best kind of battle, the battles you guys want to play. Expect devious strategy, deception faint and follow through using this system. If you have yet to sample a Battle at Charlie Foxtrot, or wish to do so again, you can find the ways to sign up below. Whatever your calling, there's a role here at Charlie Foxtrot for YOU! Its War Soldier. Join An Army There are two ways you can join an army in this tournament. First, is you can go random. In this case you sign in HERE and await placement by one of the admin staff. The second way is that you visit HERE to pick your side. There is a nominal charge of 6euro which is wholly contributed to the server costs (CF is a not-for-profit tournament). Our recommendation is that if this is your first time playing Charlie Foxtrot you go RANDOM to sample the community. Battle Map Overview Towns: Eversen, Hustedt, Suize Cap Rules: 3 men, 3 minutes Sphere of awareness: 100 meters 2 x 2 sectors (12 over 3 towns total) Sector size: 100 x 100 meters Additional settings: Map markers given within 100m. Players have an action available that will display their grid coordinate. GPS and NVG removed from player's inventory High explosives removed from artillery. Only support rounds are available (Illum and smoke) Charlie Foxtrot 3: Battle 1 Information Battle Day: Sunday 25th APRIL 2010 Battle Time: 1800GMT-2100GMT (1300-1600EST). Battle Map: CFMod PvP Battle Map 3, Ingame Time: 1200-1500hrs @Eversen, Hustedt, Suize Cloud Cover: Disabled until further notice Weather: Disabled until further notice Battle Availability Sign in using the appropriate Army Sign (see links below) so your commanders know roughly how many men they have. This is important to keep track of active/inactive guys. SI Sign In: HERE RS Sign In: HERE Mod Downloads The CF Mod-Pack 1.3 is ready for download. Get it ASAP. Questions? Any questions ask http://cfarma2.com/forums/general-discussion/this-weeks-battle-comment-question-thread/. Share this post Link to post Share on other sites
Mickd 0 Posted April 26, 2010 Charlie Foxtrot: Virtual War Campaign 3 Battle 1 Battle Week.....River Stone.....Shashka International Battle One...............127........ ...........138.......... SI currently leads the Campaign after 1 battle with a total Battle Average of 138 against the RS with 127. These scores are ascertained by adding together the Battle Average of the 3 towns. As you can see this campaign will be highly competitive. RS gains the initiative due to holding a 225/300 at the end of the battle to the SIs 75. Share this post Link to post Share on other sites
Mickd 0 Posted April 28, 2010 CHARLIE FOXTROT CAMPAIGN 3 BATTLE 2 THIS SUNDAY, 2nd MAY 2010: SIGN UP NOW! Sunday the 25th April seen the open salvo's of Campaign 3 fired and it proved to be an intriguing battle. The early stages of the Battle proved to be a stalemate with both sides holding one town and with the third split down the middle. In the middle section of the battle the SI began to take control with their army holding two towns. In the latter stages of the battle the SI began to feel the strain and the RS made a surging comeback. The results were very close and it proves that this will be no doubt the closest CF: Virtual War campaign yet. After one battle the scores are this: Joining this tournament is free. If you have yet to sample a Battle at Charlie Foxtrot, or wish to do so again, you can find the ways to sign up below. Whatever your calling, there's a role here at Charlie Foxtrot for YOU! Its War Soldier. Join An Army There are two ways you can join an army in this tournament. First, is you can go random. In this case you sign in HERE and await placement by one of the admin staff. The second way is that you visit HERE to pick your side. There is a nominal charge of 6euro which is wholly contributed to the server costs (CF is a not-for-profit tournament). Our recommendation is that if this is your first time playing Charlie Foxtrot you go RANDOM to sample the community. Battle Map Overview Towns: Offen, Eversen, Suize Cap Rules: 3 men, 3 minutes Sphere of awareness: 100 meters 2 x 2 sectors (12 over 3 towns total) Sector size: 100 x 100 meters Additional settings: Map markers given within 100m. Players have an action available that will display their grid coordinate. GPS and NVG removed from player's inventory High explosives removed from artillery. Only support rounds are available (Illum and smoke) Charlie Foxtrot 3: Battle 2 Information Battle Day: Sunday 2nd May 2010 Battle Time: 1800GMT-2100GMT (1300-1600EST). Battle Map: CFMod PvP Battle Map 3, Ingame Time: 1600-1900hrs @Offen, Eversen, Suize Cloud Cover: Disabled until further notice Weather: Disabled until further notice Battle Availability Sign in using the appropriate Army Sign (see links below) so your commanders know roughly how many men they have. This is important to keep track of active/inactive guys. SI Sign In: HERE RS Sign In: HERE Mod Downloads The CF Mod-Pack 1.3 is ready for download. Get it ASAP. Questions? Any questions ask http://cfarma2.com/forums/general-discussion/this-weeks-battle-comment-question-thread/. Share this post Link to post Share on other sites
robs456 0 Posted May 3, 2010 The first Charlie Foxtrot video competition is over, and the most glorious winner's name is: Conroy Jury motivation: While staying true to the task of creating a promotional video, Conroy has attempted to capture the very essence of playing in a large scale PvP tournament: The planning, the many different vehicles, the environment, the teamwork and the action. All in under three minutes, which is a suitable length for a promo. Congratulations and honor to the winner! /Charlie Foxtrot Admin Team The winning video: hu6zUyIgago Share this post Link to post Share on other sites
Mickd 0 Posted May 4, 2010 Hi all heres an update on yesterdays battle scores and also some interesting battle footage of an assault on a town from both armies points of view. Our players have now taken to call this 'The Battle of Offen' and as you can see from the videos, its scary stuff! Offen Footage Charlie Foxtrot: Virtual War Campaign 3 Battle 2 Battle Week.....River Stone.....Shashka International Battle One...............127........ ...........138.......... Battle Two...............41........ ...........223.......... Total Score...............168........ ...........361.......... SI currently leads the Campaign after 2 battles. These scores are ascertained by adding together the Battle Average of the 3 towns. Share this post Link to post Share on other sites
Mickd 0 Posted May 7, 2010 CHARLIE FOXTROT CAMPAIGN 3 BATTLE 3 THIS SUNDAY, 9th MAY 2010: SIGN UP NOW! Charlie Foxtrot: Virtual WarCampaign 3 Battle 2 Results! Battle Week.....River Stone.....Shashka International Battle One...............127........ ...........138.......... Battle Two...............41........ ...........223.......... Total Score...............168........ ...........361.......... Joining this tournament is free. If you have yet to sample a Battle at Charlie Foxtrot, or wish to do so again, you can find the ways to sign up below. Whatever your calling, there's a role here at Charlie Foxtrot for YOU! Its War Soldier. Join An Army There are two ways you can join an army in this tournament. First, is you can go random. In this case you sign in HERE and await placement by one of the admin staff. The second way is that you visit HERE to pick your side. There is a nominal charge of 6euro which is wholly contributed to the server costs (CF is a not-for-profit tournament). Our recommendation is that if this is your first time playing Charlie Foxtrot you go RANDOM to sample the community. Battle Map Overview Towns: Beckedorf - Sulze - Eversen Cap Rules: 3 men, 3 minutes Sphere of awareness: 100 meters 2 x 2 sectors (12 over 3 towns total) Sector size: 100 x 100 meters Additional settings: Map markers given within 100m. Players have an action available that will display their grid coordinate. GPS and NVG removed from player's inventory High explosives removed from artillery. Only support rounds are available (Illum and smoke) Charlie Foxtrot 3: Battle 3 Information Battle Day: Sunday 9th May 2010 Battle Time: 1800GMT-2100GMT (1300-1600EST). See Battle Countdown Counte on the website if your not sure Battle Map: CFMod PvP Battle Map 3, Ingame Time: 1900-2200hrs @Beckedorf - Sulze - Eversen Cloud Cover: Disabled until further notice Weather: Disabled until further notice Battle Availability Sign in using the appropriate Army Sign (see links below) so your commanders know roughly how many men they have. This is important to keep track of active/inactive guys. SI Sign In: HERE RS Sign In: HERE Mod Downloads The CF Mod-Pack 1.3 is ready for download. Get it ASAP. Questions? Any questions ask http://cfarma2.com/forums/general-discussion/this-weeks-battle-comment-question-thread/. Share this post Link to post Share on other sites
Mickd 0 Posted May 27, 2010 Charlie Foxtrot Community Update Hi all just an update at whats happening at Charlie Foxtrot Gaming. New Website Mojo has been working hard on the front end of our WEBSITE. This should make things a little bit more accessible, lightweight and more intuitive for new players. Check it out Here Charlie Foxtrot Tournament Campaign Back Story Community writer Jusk has been working on developing the back stories for the Charlie Foxtrot ArmA2 tournament. Have a read: Conflict Background: Welcome to Celle In mid-2009, the security division of Russian conglomerate Shashka International was tasked with securing the disputed former Soviet-bloc territory of Chernarus. In recent years there had been increasing pressure, both from within Chernarus and internationally, for the Russian-occupied state to be granted true independence from the Russian Federation. Tensions escalated in early 2009, when significant mineral deposits were discovered in Chernarus. Russia took swift action to clarify what was seen by many commentators as an international grey-area, which Russia had previously been content to ignore. Shashka International were contracted to secure key strategic positions in the region, and quickly succeeded in doing so. Russia was widely condemned for its actions, with criticism ranging from veiled remarks about geo-political cynicism to more serious accusations of contravening international law. A US-backed security firm, River Stone Incorporated, was dispatched to the area to monitor Shashka International and ensure human rights were being observed. To the dismay of the international community, what followed was six months of bloody war – or more specifically, a proxy war – though both Russia and the US have gone to great lengths to downplay the conflict and obscure their official involvement in it. The conflict played-out during autumn and winter of 2009/2010 saw Riverstone prove too strong for the Shashka forces. Eventually the Russians were forced to withdraw from the region, peace was restored, and a new interim government was established in Chernarus, pending summer elections. Shashka International all but disappeared in the immediate aftermath, and it was widely believed that the conglomerate had been dissolved, but, in April 2010 they sensationally resurfaced in a new guise. The Russian military has apparently taken quasi-control of Shashka International, in order to maximise the potential of the company’s highly trained staff, and has deployed them in a new conflict zone……. the Republic of Celle. Since the end of the Cold War and the subsequent increase of military activity in other theatres – primarily the Middle East – the US has sub-contracted a large proportion of its security commitments to private security firms. Unknown to many, the same is true in many regions along the old Cold War frontier – including several areas in Germany. River Stone, finding themselves with many un-deployed veterans of the Chernarussian War, have recently acquired several such security contracts, believing them to be low-risk jobs. It now appears that their down-time will be curtailed, as Shashka forces have gained a foothold in Eastern Celle. Celle, a landlocked enclave surrounded by Germany, gained independence from West Germany in October 1990, in what is now seen as an oft-overlooked, and controversial footnote in the reunification process of Germany. This small, picturesque state on the banks of the River Aller, noted for its baroque architecture and gentle rolling hills, is now a scene of panic. Thousands of residents are fleeing to neighbouring provinces by road and rail (a situation unfortunately exacerbated by the Icelandic Volcano air-travel crisis) in anticipation of a bloody reprise of the cruel struggle for Chernarus. While Celle may seem like an unusual target for such an offensive – it is not without strategic value. Leading analysts speculate that the Russian motive for seizing control of Celle is to put increasing pressure on US resources, which may in turn force the US to withdraw security forces from oil-rich areas such as Quesh-Kibrul and Isla Duala – paving the way for subsequent Russian annexation of these regions. The strategic significance of Celle is underlined by the presence of Immelmann Barracks – a local air base. This facility – most recently used as an army aviation school, could prove invaluable. A sustained Russian foothold here, in the heart of central Europe, would be impossible for the West to ignore, and would inevitably divert attention and resources from disputed territories further afield. This bold gambit by the Russians is further proof that a new era of aggressive resource wars is upon us. Old alliances and pacts are being ripped up and burned as international uncertainty and suspicion intensifies. The US claims Chernarus has been liberated – but at what cost? The misery of Chernarus may just have been the prologue to this developing, and increasingly horrifying story. If this quiet Germanic enclave in the heart of the western world is overrun, who will be next? The world’s eyes look to Celle. CHARLIE FOXTROT CAMPAIGN 3 BATTLE 6 THIS SUNDAY, 30th MAY 2010: SIGN UP NOW! Joining this tournament is free. If you have yet to sample a Battle at Charlie Foxtrot, or wish to do so again, you can find the ways to sign up below. Whatever your calling, there's a role here at Charlie Foxtrot for YOU! Its War Soldier. Join An Army There are two ways you can join an army in this tournament. First, is you can go random. In this case you sign in HERE and await placement by one of the admin staff. The second way is that you visit HERE to pick your side. There is a nominal charge of 6euro which is wholly contributed to the server costs (CF is a not-for-profit tournament). Our recommendation is that if this is your first time playing Charlie Foxtrot you go RANDOM to sample the community. Battle Map Overview Towns: Muden & Bonstorf Cap Rules: 3 men, 3 minutes Sphere of awareness: 100 meters 2 x 2 sectors (8 over 2 towns total) Sector size: 100 x 100 meters Additional settings: Map markers given within 100m. Players have an action available that will display their grid coordinate. GPS and NVG removed from player's inventory High explosives removed from artillery. Only support rounds are available (Illum and smoke) Charlie Foxtrot 3: Battle 6 Information Battle Day: Sunday 30th May 2010 Battle Time: 1800GMT-2100GMT (1300-1600EST). See Battle Countdown Counte on the website if your not sure Battle Map: CFMod PvP Battle Map 3, Ingame Time: 1400-1700hrs @Beckedorf - Sulze - Eversen Cloud Cover: Disabled until further notice Weather: Disabled until further notice Battle Availability Sign in using the appropriate Army Sign (see links below) so your commanders know roughly how many men they have. This is important to keep track of active/inactive guys. SI Sign In: HERE RS Sign In: HERE Mod Downloads The CF Mod-Pack 1.32 is ready for download. Get it ASAP. Questions? Any questions ask http://cfarma2.com/forums/general-discussion/this-weeks-battle-comment-question-thread/. Share this post Link to post Share on other sites
robs456 0 Posted June 10, 2010 CHARLIE FOXTROT CAMPAIGN 3 BATTLE 8 THIS SUNDAY, 13th June 2010: SIGN UP NOW! Charlie Foxtrot: Virtual War Air Cav at Dawn The final battle of Campaign 3 has arrived and takes place over the city of Celle.Due to the overland routes being mined and the on going ambushes it has been decided to use the method of Air insertion. Joining this tournament is free. If you have yet to sample a Battle at Charlie Foxtrot, or wish to do so again, you can find the ways to sign up below. Whatever your calling, there's a role here at Charlie Foxtrot for YOU! It's War Soldier. Join An Army There are two ways you can join an army in this tournament. First, is you can go random. In this case you sign in HERE and await placement by one of the admin staff. The second way is that you visit HERE to pick your side. There is a nominal charge of 6 euro which is wholly contributed to the server costs (CF is a not-for-profit tournament). Our recommendation is that if this is your first time playing Charlie Foxtrot you go RANDOM to sample the community. Battle Map Overview Towns: Celle Cap Rules: 3 men, 3 minutes Sphere of awareness: 100 meters 4 x 4 sector (16 over 1 town total) Sector size: 400 x 400 meters Additional settings: Map markers given within 100m. Players have an action available that will display their grid coordinate. GPS and NVG removed from player's inventory High explosives removed from artillery. Only support rounds are available (Illum and smoke) Charlie Foxtrot 3: Battle 8 Information Battle Day: Sunday 13th June 2010 Battle Time: 1800GMT-2100GMT (1300-1600EST). Battle Map: CFMod PvP Battle Map 3, Ingame Time: 04.00-07.00hrs @Celle Cloud Cover: Disabled until further notice Weather: Disabled until further notice Vehicle Loadout: 2x C130 per team 1x BTR/LAV Standard AA point loadouts (light Vehicles at respawn) Training maps will be available ASAP Battle Availability Sign in using the appropriate Army Sign (see links below) so your commanders know roughly how many men they have. This is important to keep track of active/inactive guys. SI Sign In: HERE RS Sign In: HERE ATTENTIONThe CF Mod-Pack 1.32 is ready for download. Get it ASAP. Questions? Any questions ask http://cfarma2.com/forums/general-discussion/this-weeks-battle-comment-question-thread/. Share this post Link to post Share on other sites
robs456 0 Posted July 1, 2010 Hey guys, Just a quick note to tell you that we're running OA on the pubby server, as much PvP as you can take. We're putting up some cool maps created by the CF dev team, so you know it'll be intense. And oh yeah, Battle 1 of Campaign 4 is on Sunday, hurry up and sign up if you didn't already. Share this post Link to post Share on other sites