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-)rStrangelove

ALICE module behaviour

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Hey, i just studied the wiki and came across this interesting thing:

"ALICE_threat" = <number>; - threat level of town (-1 = not yet populated; 0 = safe; >0 = danger, where 0-1 is just suspition and values higher than 10 are beginning to be extreme) 

Does this mean the civilians will carry weapons and starting to fire on the players once the threat level is > 1 ?

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)rStrangelove;1297586']Hey' date=' i just studied the wiki and came across this interesting thing:

"ALICE_threat" = <number>; - threat level of town (-1 = not yet populated; 0 = safe; >0 = danger, where 0-1 is just suspition and values higher than 10 are beginning to be extreme) 

Does this mean the civilians will carry weapons and starting to fire on the players once the threat level is > 1 ?[/quote']

Don't think so. I just put this in the ALICE init:

BIS_alice_mainscope setvariable ["respectModifyCoef",20];BIS_loc_acityc_kozlovka setvariable ["ALICE_populationCoef",1];[bis_loc_acityc_kozlovka,"ALICE_civilianinit",[{_this addweapon "M4A1";this addmagazine "30Rnd_556x45_Stanag"}]] call bis_fnc_variablespaceadd;

-That being the town suspicion level at 20 and tried to arm them but no result after quite the massacre :eek:

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