Bad Pilot 0 Posted June 2, 2009 People often ask me: "Fenix, why are you such an ace helicopter pilot?" :confused: For their benefit (and for mine if I ever lose my damn configs again :j:) here's how my joystick is setup for flight. :cool: Thrust - slider Left/Right Turn - <no bind> Bank Left/Right - X-axis Left/Right Pedal - Z-axis (twist grip) Nose Down/Up - Y-axis Et voila! :bounce3: Does anyone use the Left/Right Turn binds? Share this post Link to post Share on other sites
Nicholas 5 Posted June 2, 2009 No, i guess I never did understand what the left/right turn bind was for, wat is it for? But other than that i got same setup, and I'm quite the pilot too, i can fly as low as 1m above the ground! :) soon I'll set up my wheel to drive vehicles. Then Im gonna modfy my treadmill and set it up as a controller so i can run too! And I'll get an exercise bike so i can ride bike throughout chernarus xD Share this post Link to post Share on other sites
Nicholas 5 Posted June 2, 2009 usb bike! cool! lol i know! Hey what is Left/Right Turn? I dont get what it does for aircraft. Share this post Link to post Share on other sites
frederf 0 Posted June 2, 2009 The fact that Left Turn / Right Turn was bound by default instead of Left Pedal / Right Pedal is a small but significant error that persisted all through ArmA1's life (and A2 now?) It was an attempt at an "arcade" combination of the yaw and bank axes for people with simple controllers or perhaps simple minds. The consequence is many people got very odd flight control behavior out of the box (coupled or switching yaw/bank). Many complaints about the flying of helicopters originated not from problems in the flight model, but just bad default axis/key binds. Share this post Link to post Share on other sites
whopper_with_cheese 0 Posted July 10, 2009 and unbind mouse from those axis too. mouse was bound by default, and caused vehicles/choppers to pull to the left and pitch down Share this post Link to post Share on other sites
TechnoTerrorist303 10 Posted July 10, 2009 I'd love to know if anyone has their joystick setup any other way than this for any kind of flightsim... If they do then LOL Share this post Link to post Share on other sites
frederf 0 Posted July 10, 2009 This. That is an utterly stupid manner of programming joystick controls for ArmA2. If you program your pedals/twist joystick to "Left Turn/Right Turn" then you will command bank with that command, end of story. The author has no clue what he's talking about. Aircraft Controls Bank - commands roll Pedal - commands yaw Turn - commands roll or yaw based on speed and is entirely designed for people that don't have enough joystick axes or use keyboard and mouse to fly. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted July 10, 2009 So if I setup the pedals to my axis rather than the turn action I wont get the pedal/joystick all in one axis crazyness? I hated that with ArmA 1 and now 2 as well. Share this post Link to post Share on other sites
frederf 0 Posted July 11, 2009 Right, if you have a 3 joystick axes you want to bind them to bank, pitch, and pedal and leave "turn" the heck alone (no bind). Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted July 11, 2009 I don't even have a working PC joystick so I'm going to try binding the independent controls to keyboard/mouse and see how it works for me. Share this post Link to post Share on other sites