Alex72 1 Posted June 2, 2009 Hi everyone, I just wanted to give you a pointer to how to activate the Hi-Command function. -Add a unit (yourself) onto the map. -Add the Hi-Commander logic plus the Sub-Commander logic onto the map. Dont group them with anything (if they auto group - choose GROUP and drag the line off). -Now start add groups, helicopters and whatever you want onto the map. When you go into the game and press left CTRL+SPACE you get the Hi-Command menu up and you can start ordering everyone and everything around. Go to map view and choose one of the groups or vehicle and click somewhere and you set a waypoint and they start moving. Hold CTRL and click and you can add more waypoints. Hover mouse over a waypoint and rightclick opens a menu where you can do a lot of things. Make them wait for a certain time. Go into danger mode. Get into a vehicle. Crawl. run and much more. Im not sure the sub-command logic needs to be there though, but this is what my friend did and it worked perfectlly. Not sure about if grouping/un-grouping have an effect either, but thats how he did it. Hi-Command is a very very cool feature. :) Regards Alex Share this post Link to post Share on other sites
manzilla 1 Posted June 2, 2009 Yeah no doubt it's a cool feature. It makes the game a whole lot more fun for me in SP. And I gotta say, the A2 AI is pretty good at moving where I want them to go. Not too much screwing around on their part, the use cover concealment to get there as well. :) Share this post Link to post Share on other sites
Placebo 29 Posted June 2, 2009 Moving to Mission Editing. Share this post Link to post Share on other sites
Propuh 10 Posted August 10, 2009 Is it possible to make this High Command module works, but for multiplayer, I saw few threads talking about that but without solution. Ex: for opsite sides, if I choose RED I have command module in game, but my oponent on BLUE dont have that, and vice versa. I tryed to synchronise two modules with both Playable units in editor, but it doesn't work. Is that some unsolved issue, bug, or my lack of editing knowledge :) Share this post Link to post Share on other sites
froggyluv 2136 Posted August 10, 2009 Is there a way to make spawned groups fall under High Command? Share this post Link to post Share on other sites
Propuh 10 Posted August 10, 2009 (edited) I tried every option I found on internet, but I simply can't enable two opposite high commanders on multiplayer lan game. Here is attached my simple template file on which I tried to make this HC module to work http://depositfiles.com/files/0mrhs30bh So is there anybody be polite and open it, and say to me where am I making mistake. Thanks. Edited August 10, 2009 by Propuh Share this post Link to post Share on other sites