kocrachon 2 Posted June 2, 2009 (edited) Right now I have a looping script set up to spawn enemy AI every so often until my squad destroys a communications outpost. How do I set up a trigger to stop that script running for the remainder of the game? I have a trigger that is set to not alive bunker1. So what do I write in the on activation to stop my script? Here is the script i am running, its a script from kiljoys evolution server that I applied to my own mission. if (not (local server)) exitwith {}; rscripts=rscripts+1; for [{_loop=0}, {_loop<1}, {_loop=_loop}] do { _starts = [ka1,ka2,ka3,ka4]; _poscreate = position (_starts select (round random 3)); _pilot = createGroup (east); "SoldierEPilot" createUnit [_poscreate, _pilot]; _recy = [_pilot,"none",objNull] spawn {[_this select 0,_this select 1,_this select 2] call EVO_gRecy}; //if(isNull (units _pilot select 0)) exitWith {}; _heli = createVehicle ["Ka50", _poscreate, [], 5000, "FLY"]; _heli setpos [getpos _heli select 0, getpos _heli select 1, 500]; _heli setdir (random 359); _heli engineon true; //"MarianQuandt" createUnit [position tpos1, _pilot]; (units _pilot select 0) assignAsDriver _heli; (units _pilot select 0) moveInDriver _heli; //(units _pilot select 0) setBehaviour "AWARE"; _pilot setCombatMode "RED"; _handle = [_pilot] execVM "scripts\flightpath.sqf"; {_x addEventHandler ["killed", {handle = [_this select 0] execVM "scripts\bury.sqf"}]} forEach (units _pilot); _heli addEventHandler ["killed", {handle = [_this select 0] execVM "scripts\bury.sqf"}]; sleep 1.0; waitUntil {not (alive _heli) or isNull (driver _heli)}; sleep 1.0; if (alive _heli) then {_heli setdammage 1;}; if (alive (units _pilot select 0)) then {(units _pilot select 0) setdammage 1}; sleep 600.0; }; Edited June 2, 2009 by HavocDemon Share this post Link to post Share on other sites
t_d 47 Posted June 2, 2009 Execute the script like this myScript=[]execVM "script.sqs"[/Code]Then you can stop it withTerminate myScript Share this post Link to post Share on other sites
kocrachon 2 Posted June 2, 2009 (edited) Here is the script that launches it... if(not (local server)) exitWith {}; switch (Param1) do { case 0: { }; case 1: { if(not local player) then {_handle = [] execVM "scripts\timeskip.sqf"}; }; case 2: { }; case 3: { if(not local player) then {_handle = [] execVM "scripts\timeskip.sqf"}; }; case 4: { }; case 5: { if(not local player) then {_handle = [] execVM "scripts\timeskip.sqf"}; }; }; _thread = [] execVM "scripts\MainThread.sqf"; _events = [] execVM "scripts\EventsS.sqf"; _handle = [] execVM "scripts\makesu.sqf"; _handle = [] execVM "scripts\makesuB.sqf"; _handle = [] execVM "scripts\makeka.sqf"; _handle = [] execVM "scripts\makeka.sqf"; _inc = [] execVM "scripts\reinforce.sqf"; //_para = [] execVM "scripts\makepara.sqf"; _sin = [] execVM "scripts\sinitS.sqf"; if (debug) then {_servs = [] execVM "scripts\debug.sqf"}; { if (_x isKindOf "OfficerE") then { _pobj = [_x] execVM "scripts\objoff.sqf"; } } forEach list alleast; the script I want to change is _handle = [] execVM "scripts\makeka.sqf. So does that mean the edit should look like this.. if(not (local server)) exitWith {}; switch (Param1) do { case 0: { }; case 1: { if(not local player) then {_handle = [] execVM "scripts\timeskip.sqf"}; }; case 2: { }; case 3: { if(not local player) then {_handle = [] execVM "scripts\timeskip.sqf"}; }; case 4: { }; case 5: { if(not local player) then {_handle = [] execVM "scripts\timeskip.sqf"}; }; }; _thread = [] execVM "scripts\MainThread.sqf"; _events = [] execVM "scripts\EventsS.sqf"; myscript1 = [] execVM "scripts\makesu.sqf"; myscript2 = [] execVM "scripts\makesuB.sqf"; myscript3 = [] execVM "scripts\makeka.sqf"; myscript4 = [] execVM "scripts\makeka.sqf"; _inc = [] execVM "scripts\reinforce.sqf"; //_para = [] execVM "scripts\makepara.sqf"; _sin = [] execVM "scripts\sinitS.sqf"; if (debug) then {_servs = [] execVM "scripts\debug.sqf"}; { if (_x isKindOf "OfficerE") then { _pobj = [_x] execVM "scripts\objoff.sqf"; } } forEach list alleast; Edited June 2, 2009 by HavocDemon Share this post Link to post Share on other sites
raedor 8 Posted June 14, 2009 What's the problem, did you try the terminate command? Share this post Link to post Share on other sites