Jump to content
Sign in to follow this  
DOA

enableRadio false - Multiplayer issue

Recommended Posts

Hi guys,

In multiplayer missions, I have tried enableRadio false in the init.sqs and in all the playable and AI init lines. I've even tried turning the radio and music volume controls all the way down and still my AI shout enemy contacts and the group leadres orders are still shouted, etc. enableRadio false seems to stop the text from appearing only. Is there a best practice for stoping the loud contact calls from the AI or live players? I could live with the text messages but the shouting sort of ruins the mood when you are trying to sneak around a populated enemy base and your AI are constantly "yelling" contacts. The fact that we crawling into a large enemy base yields tons of conatact calls bbecause it is a large populated enemy base. Thanks.

Share this post


Link to post
Share on other sites

Trying using the fadeRadio command.

0 fadeRadio 0;

That should make the AI contact reports silent.

Share this post


Link to post
Share on other sites

Thank you very much beita. I placed 0 fadeRadio 0; in the init.sqs and it worked perfectly.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×