wld427 1705 Posted April 22, 2009 Trying to get the individual tires on our VEC to be destroyable..... having some difficulties...... can anyone help save my sanity? http://pastebin.com/m6ddcdd39 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class PRACS_VEC { units[] = {PRACS_VEC}; requiredVersion = 1.0; VehicleClass = "Armored"; }; }; #include <cfgmagazine.h> #include <cfgWeapons.h> #include <cfgAmmo.h> class CfgVehicles { class All {}; class AllVehicles : All {}; class Ship : AllVehicles {}; class Land : AllVehicles {}; class LandVehicle : Land { class NewTurret; // External class reference class ViewOptics; // External class reference class ViewPilot; // External class reference }; class Car : LandVehicle { class Turrets; // External class reference class MainTurret; // External class reference class ViewGunner; // External class reference }; class Tank : LandVehicle { class CommanderOptics; // External class reference }; class StrykerBase : Car {}; class PRACS_VEC : StrykerBase { side = TGuerrila; scope = public; model = "\PRACS_LAV\PRACS_VEC"; displayName = "VEC-25 M1 (RACS)"; vehicleClass = "Armored"; picture = "\PRACS_LAV\tex\VEC25ico1_ca.paa"; Icon = "\PRACS_LAV\tex\icomap_vec25_ca.paa"; crew = "SoldierGcrew"; maxSpeed = 110; // max speed on level road, km/h armor = 160; fuelCapacity = 340; damageResistance = 0.0179; accuracy = 0.3; // accuracy needed to recognize type of this target hasCommander = true; commanderCanSee = 31; gunnerCanSee = 4+8+16; selectionFireAnim = "zasleh"; transportSoldier = 2; memoryPointsGetInDriver = "pos_driver"; memoryPointsGetInDriverDir = "pos_driver_dir"; memoryPointsGetInCommander = "pos_commander"; memoryPointsGetInCommanderDir = "pos_commander_dir"; memoryPointsGetInGunner = "pos_gunner"; memoryPointsGetInGunnerDir = "pos_gunner_dir"; memoryPointsGetInCargo = "pos_cargo"; memoryPointsGetInCargoDir = "pos_cargo_dir"; memoryPointsGetInCoDriver = "pos_codriver"; memoryPointsGetInCoDriverDir = "pos_codriver_dir"; memoryPointSupply = "supply"; driverOpticsModel = "\ca\Tracked\optika_tank_driver"; class Library { libTextDesc = "Spanish Supplied VEC-25. Used as light APC and scout vehicle by RACS."; }; class HitLFWheel { armor = 0.2; material = -1; name = "levy predni"; visual = "levy predni"; passThrough = 0; }; class HitRFWheel { armor = 0.2; material = -1; name = "pravy predni"; visual = "pravy predni"; passThrough = 0; }; class HitLF2Wheel { armor = 0.2; material = -1; name = "levy dalsi"; visual = "levy dalsi"; passThrough = 0; }; class HitRF2Wheel { armor = 0.2; material = -1; name = "pravy dalsi"; visual = "pravy dalsi"; passThrough = 0; }; class HitLMWheel { armor = 0.2; material = -1; name = "levy prostredni"; visual = "levy prostredni"; passThrough = 0; }; class HitRMWheel { armor = 0.2; material = -1; name = "pravy prostredni"; visual = "pravy prostredni"; passThrough = 0; }; class HitLBWheel { armor = 0.2; material = -1; name = "levy zadni"; visual = "levy zadni"; passThrough = 0; }; class HitRBWheel { armor = 0.2; material = -1; name = "pravy zadni"; visual = "pravy zadni"; passThrough = 0; }; class Reflectors { class Left { color[] = {0.9, 0.8, 0.8, 1.0}; ambient[] = {0.1, 0.1, 0.1, 1.0}; position = "Light_1_1_source"; direction = "Light_1_1_target"; hitpoint = "Light_1_1"; selection = "Light_1_1"; size = 0.5; brightness =0.5; }; class Right { color[] = {0.9, 0.8, 0.8, 1.0}; ambient[] = {0.1, 0.1, 0.1, 1.0}; position = "Light_1_2_source"; direction = "Light_1_2_target"; hitpoint = "Light_1_2"; selection = "Light_1_2"; size = 0.5; brightness = 0.5; }; }; dammageHalf[]= { "\ca\wheeled\data\jepp4x4_glass.paa","\ca\wheeled\data\jepp4x4_glassB.paa", "\ca\wheeled\data\jeep_kab_sklo1.paa","\ca\wheeled\data\jeep_kab_sklo1B.paa", "\ca\wheeled\data\jeep_kab_sklo2.paa","\ca\wheeled\data\jeep_kab_sklo2B.paa", "\ca\wheeled\data\scud_sklo.paa","\ca\wheeled\data\scud_skloB.paa", "\ca\wheeled\data\scud_sklo2.paa","\ca\wheeled\data\scud_sklo2B.paa", "\ca\wheeled\data\scud_sklo3.paa","\ca\wheeled\data\scud_sklo3B.paa", "\ca\wheeled\data\scud_sklo4.paa","\ca\wheeled\data\scud_sklo4B.paa" }; dammageFull[]= { "\ca\wheeled\data\jepp4x4_glass.paa","\ca\wheeled\data\jepp4x4_glassB.paa", "\ca\wheeled\data\jeep_kab_sklo1.paa","\ca\wheeled\data\jeep_kab_sklo1B.paa", "\ca\wheeled\data\jeep_kab_sklo2.paa","\ca\wheeled\data\jeep_kab_sklo2B.paa", "\ca\wheeled\data\scud_sklo.paa","\ca\wheeled\data\scud_skloB.paa", "\ca\wheeled\data\scud_sklo2.paa","\ca\wheeled\data\scud_sklo2B.paa", "\ca\wheeled\data\scud_sklo3.paa","\ca\wheeled\data\scud_sklo3B.paa", "\ca\wheeled\data\scud_sklo4.paa","\ca\wheeled\data\scud_sklo4B.paa" }; class Damage { tex[] = {}; mat[] = { "PRACS_LAV\tex\alante.rvmat", "PRACS_LAV\tex\alante.rvmat", "ca\tracked\data\walls_destruct.rvmat", "PRACS_LAV\tex\arriba.rvmat", "PRACS_LAV\tex\arriba.rvmat", "ca\tracked\data\walls_destruct.rvmat", "PRACS_LAV\tex\atras.rvmat", "PRACS_LAV\tex\atras.rvmat", "ca\tracked\data\walls_destruct.rvmat", "PRACS_LAV\tex\despieze.rvmat", "PRACS_LAV\tex\despieze.rvmat", "ca\tracked\data\walls_destruct.rvmat", "PRACS_LAV\tex\despieze2.rvmat", "PRACS_LAV\tex\despieze2.rvmat", "ca\tracked\data\walls_destruct.rvmat", "PRACS_LAV\tex\goma.rvmat", "PRACS_LAV\tex\goma.rvmat", "ca\tracked\data\walls_destruct.rvmat", "PRACS_LAV\tex\interior1.rvmat", "PRACS_LAV\tex\interior1.rvmat", "ca\tracked\data\walls_destruct.rvmat", "PRACS_LAV\tex\interior2.rvmat", "PRACS_LAV\tex\interior2.rvmat", "ca\tracked\data\walls_destruct.rvmat", "PRACS_LAV\tex\lado.rvmat", "PRACS_LAV\tex\lado.rvmat", "ca\tracked\data\walls_destruct.rvmat", "PRACS_LAV\tex\lado_i.rvmat", "PRACS_LAV\tex\lado_i.rvmat", "ca\tracked\data\walls_destruct.rvmat", "PRACS_LAV\tex\rueda.rvmat", "PRACS_LAV\tex\rueda.rvmat", "ca\tracked\data\walls_destruct.rvmat", "PRACS_LAV\tex\vac_in.rvmat", "PRACS_LAV\tex\vac_in.rvmat", "ca\tracked\data\walls_destruct.rvmat", "ca\wheeled\data\detailmapy\stryker_icv_body2.rvmat", "ca\wheeled\data\detailmapy\stryker_icv_body2.rvmat", "ca\wheeled\data\detailmapy\stryker_icv_body2_destruct.rvmat" }; }; class Turrets : Turrets { class MainTurret : MainTurret { body = "mainTurret"; gun = "mainGun"; gunnerAction = "Stryker_GunnerOut"; gunnerInAction = "Stryker_Gunner"; gunBeg = "gun_muzzle"; // endpoint of the gun gunEnd = "gun_chamber"; // chamber of the gun memoryPointsGetInGunner = "pos_gunner"; memoryPointsGetInGunnerDir = "pos_gunner_dir"; memoryPointGun = "machinegun"; selectionFireAnim = "zasleh"; gunnerForceOptics = false; outGunnerMayFire = false; viewGunnerInExternal = true; memoryPointGunnerOptics = "gunnerview"; gunnerOpticsModel = "\PRACS_LAV\VEC25GNRoptic"; memoryPointGunnerOutOptics = ""; gunnerOutOpticsModel = ""; gunnerUsesPilotView = false; hasGunner = true; commanding = 1; castGunnerShadow = true; minElev = -10; maxElev = 50; minTurn = -360; maxTurn = 360; weapons[] = {"M240_VEH","PRACS_20mm_M24A2"}; magazines[] = {"PRACS_M24A2_25mm_APX200","PRACS_M24A2_25mm_HEX200","1200Rnd_762x51_M240"}; class ViewGunner { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.42; minFov = 0.22; maxFov = 0.64; }; class ViewOptics { initAngleX = 5; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = 0; maxAngleY = 0; initFov = 0.22; minFov = 0.0875; maxFov = 0.42; }; }; class CommanderOptics : NewTurret { proxyType = "CPCommander"; proxyIndex = 1; gunnerName = $STR_POSITION_COMMANDER; gunnerAction = "Stryker_GunnerOut"; gunnerInAction = "Stryker_Gunner"; primaryGunner = 0; primaryObserver = 1; body = "obsTurret"; gun = "obsGun"; animationSourceBody = "obsTurret"; animationSourceGun = "obsGun"; animationSourceHatch = "hatchCommander"; soundServo[] = {"", db-50, 1.0}; gunBeg = ""; // endpoint of the gun gunEnd = ""; // chamber of the gun minElev = -4; maxElev = 10; initElev = 0; minTurn = -45; maxTurn = 45; initTurn = 0; commanding = 2; outGunnerMayFire = false; inGunnerMayFire = false; viewGunnerInExternal = true; gunnerUsesPilotView = false; gunnerForceOptics = false; gunnerOpticsModel = "\PRACS_LAV\VEC25CMDoptic"; gunnerOutOpticsModel = "\ca\Weapons\optika_empty"; gunnerOutOpticsColor[] = {0, 0, 0, 1}; gunnerOutForceOptics = 0; gunnerOutOpticsShowCursor = 0; memoryPointGunnerOutOptics = "commander_weapon_view"; memoryPointGunnerOptics = "commanderview"; memoryPointsGetInGunner = "pos_commander"; memoryPointsGetInGunnerDir = "pos_commander_dir"; memoryPointGun = "cmdgun"; selectionFireAnim = "zasleh_1"; class ViewOptics { initAngleX = 0; minAngleX = -4; maxAngleX = 10; initAngleY = 0; minAngleY = -45; maxAngleY = 45; initFov = 0.42; minFov = 0.22; maxFov = 0.64; }; class ViewGunner { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -150; maxAngleY = 120; initFov = 0.42; minFov = 0.22; maxFov = 0.64; }; }; }; class Exhausts { class Exhaust1 { position = "vyfuk start"; direction = "vyfuk konec"; effect = "ExhaustsEffect"; }; }; }; Share this post Link to post Share on other sites
Guest RKSL-Rock Posted April 24, 2009 Do you have a hitpoint lod? with all the points properly named as defined in you config? Share this post Link to post Share on other sites
modemmaik 53 Posted April 25, 2009 The BI samples include correct ural model including the hitpoints for the tires (to my very own surpise, the hitpoints are named levy/pravy predni/zadni tlumic...). For config's purposes, I used the Truck5tMG as base class for my wheeled vehicles, so I guess your Damagetextures, HitLFWheel etc. are correct. The model.cfg shows the corresponding sections: class CfgModels { class Default { sectionsInherit=""; sections[] = {}; skeletonName = ""; }; class Car: Default { sectionsInherit="Default"; sections[]= { ... "levy predni", "levy prostredni", "levy zadni", "pravy predni", "pravy prostredni", "pravy zadni", ... }; Share this post Link to post Share on other sites