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Machinator

Hitboxes and wounds.

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Because I can't find any relevant NEW posts and I've noticed enough "don't resurrect old threads" messages from Administrator types, I thought I'd just ponder this briefly...

All the physics simulator software talk I've found in these forums is too technical for me (or it's because it's 3:16am and my brain doesn't work anymore), so I want to put this simply: does this game employ locational hitboxes on character and vehicle targets that influence their effectiveness. For example, an outright kill with a shot to an unarmoured head? A soldier wounded (by either direct hit, shrapnel etc) in the leg dropping to one knee or having his aim affected by a wound on the arm. Or a car/tank driving erratically from a shot out tyre/track?

I just watched the trailer for the first time in about a month and got all excited again :D

Cheers,

Machinator

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soldier wounded (by either direct hit, shrapnel etc) in the leg dropping to one knee

When you are hit in the legs, you cannot stand up anymore. So its included.

his aim affected by a wound on the arm

Also there since OFP and ArmA 1.

Or a car/tank driving erratically from a shot out tyre/track?

Well, the tank track can take damage and then e.g.

the tank does just drive to the right.

Since OFP as well as in ArmA.

So all of these suggestions are already included

to a certain level.

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When you are hit in the legs, you cannot stand up anymore. So its included.

Also there since OFP and ArmA 1.

Well, the tank track can take damage and then e.g.

the tank does just drive to the right.

Since OFP as well as in ArmA.

So all of these suggestions are already included

to a certain level.

Thank you Takko! I can go to bed happy in knowing this :P

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Did you play OFP or ArmA 1?

Locational damage has been in from the start, yes.

Hi my name is Rob and I'm 25. No I haven't played either of those, but I've played a tonne of other FPS games. I think I started with... Wolfenstein 3D? Ultima Underworld, but I guess that's not typically an FPS. Something like Blake Stone, Doom, Hexen, Quake, Rise of the Triads, Blood, Duke Nukem 3D for a while. Unreal. Rainbow 6 up in there somewhere I guess? Half-life for sure. Then on to Counter-strike beta 0.6 which led to beta of America's Army. Forgive me I'm sure I'm missing some. Battlefield 1942 for a bit, but the planes fly too slow. Counter-strike revised up to 1.6, died and gave birth to CS:Source, but by then I'd already switched from the 1942 mod, Desert Combat to Battlefield 2 and was far too high a rank to stay with anything else. My dad still currently has logged 23 days (thats 552 hours) more BF2 time than me and he's not even retired. Half-life 2, Far Cry, Crysis, Far Cry 2 etc.

I started playing Ultima Online in 1998 on the Pacific Server and stayed there for about 5 years. I've been playing Lord of the Rings Online since November 2007 (beta) and currently play on the Elendilmir server and it sucks. Please make ArmA2 come to my games store soon.

:yay:

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wow, what a long gaming list...

i'll not talk about that crap game bf...

but, instead of that, i will advice to familiarise with ofp and arma. man, you missed soooooo much! OFP is kinda legend, like wolf3, duke nuke, quake, etc. but not in game terms... it's a legend in game/simulator terms for me. I still play ofp almost daily, arma too, but i'm sooooooo much about buying arma2!

me thinks arma2 gonna be the legend of the legend(ofp). :)

NOTE: arma2 is not a game! :)

Edited by Gedis

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wow, what a long gaming list...

And that's just first person shooters! ;)

I have had a demo of ArmA sitting on my desk somewhere for years and never got around to it. What a chump. I really had high hopes for America's Army, but its suck. Plus I don't want to willingly give all my personal details to the US military in order to play a combat sim. Blergh! :P

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If you like intelligent first person games, also play Deus Ex. You won't regret it, it's classic FPS/RPG.

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If you like intelligent first person games, also play Deus Ex. You won't regret it, it's classic FPS/RPG.

Oh yea I'd also recommend playing Deus Ex. And System Shock. They're cool.

Theres tonnes of titles I'm missing, I was just going on a little rant and a trip down memory lane when listing off all those titles. I mean thats just on PC! What about GoldenEye on the N64, Killzone for PS2 and Halo3, Gears of War, Dark Sector on the Xbox360!

The list could go on, literally, forever...

[For anyone interested in NON-intelligent first person games, Dark Sector on the Xbox360 is MAD! You can throw an electrified, 3-spoked buzzsaw blade-thing, that goes into zoomed slow-mo and can be directed to decapitate or amputate heads, arms, legs... whatever appendage you like! When the enemies see it coming, they turn and run away. Pity for them they run like girls and spinning electric blade of death can outrun anyone!]

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There are 'hit boxes' or what bis calls fire geometry for all units. It's actually one LOD of like six other functional LODs. Addon making is pretty interesting. At any rate, there is hit locations for every bone or so in the characters, I think. The hits to the various locations seem to damage the location and also pass on a certain amount to the global hit point amount. For instance, a head hit usually destroys the head which kills the character, leg hits will destroy the legs and make the character unable to walk, and will also damage the character's hit points. Arm hits will make the character unable to aim properly, etc. Repeated hits to any location will cause the death of the character. It's very similar for vehicles, I believe.

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